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Comment Re:Only Nintendo seems to need an upgrade... (Score 1) 422

Um, what?

The Wii has only one processor core. The Wii has a GPU capable of only ~15 million polygons/second max, and incapable of plain old bumpmapping, nevermind more complex shaders. It has a pitiful amount of memory available. Reducing the resolution of a 360 or PS3 game doesn't reduce the massive amount of shaders and effects the Wii simply could not handle. That's why games need to be completely independently developed for the Wii, it's nearly impossible to do a straight port and downgrade, simply because the limitations are so vastly different. It's a Gamecube. Surely you're not suggesting that a PS2 could play PS3 games easily at 480p as well?

Which just shows you're ignorant. PS2 DOES play "PS3" games at 480p, like some football games (PES/Winning Eleven) and some beat'em all games, and some others. Even some movie franchises games.
SO yes you're wrong.
There is no technical reason why the Wii can't have the same games as the HD consoles, except the games wouldn't be in HD of course.
Your technical nonsense is just an excuse, which was debunked a while ago.

Comment Re:Only Nintendo seems to need an upgrade... (Score 1) 422

Nintendo seems to be the only one that needs to upgrade the capabilities of their current console. There's lots of games coming out for PS3 or XBox360 that I'd like to play, but these games are not coming out on the Wii because it's simply not powerful enough.

Nintendo doesn't need to upgrade anything because they're not in the technology business. And the reason why these games are not coming out on the Wii is not because it's not powerful enough. It's just an excuse, as shown when a well-known game engine (allowing these games) wasn't released for the Wii for this very reason, and yet comes out later for the iPhone, which has even lower resolution. How stupid is that?
This excuse does not work anymore just looking at the Gamecube, which, despite being more powerful, didn't get the games either.

Comment Re:I've Gone Back to PC (Score 1) 422

I think the larger danger to the consoles is not the PC market, but the mobile market with the iPad and such. I've been surprised at how much the iPad can actually pull off for not being just a gaming device (N.O.V.A., etc).

This article reminds me a bit of some of the early predictions where the people couldn't see the need for more than a few computers in the world. It reeks of something that will come around and bite them in the ass for not progressing quick enough.

I've heard this countless times, and I don't believe one bit of it.
Like when the Wii launched, and I saw Slashdot collectively being wrong on everything about it, like the name "Wii", that thread was very virulent and stupid.
All of this comes from the same mistake, every single time : people believe that consoles are in the technology business, while consoles are in the entertainement business. I understand why people make this mistake especially on Slashdot, but still.
Th iPad and before it the PC, would be a threat to home consoles if consoles were in the technology business.
But now just put them in the entertainment business. To help you, assume consoles (games for consoles actually, talking about consoles is wrong already) are movies. Now look at these movies, and evaluate the amount of fun between watching them in your living room, in your bedroom alone on your computer screen, and on the move. And perhaps you'll understand why the iPad, or PC are not a threat to dedicated home consoles. At least I'm convinced they're not.
But people rightfully feel consoles face competition from these devices, because 360 and PS3 are looking more and more like PC, opening themselves up to competition from other PC derivated devices like the iPad.

Comment Re:Maybe in this economy... (Score 1) 422

The Wii just appealed to the casual gamer grandmas who would have never considered console before. The only reason it sold so much is because it opened a new market that consoles could previously never break into. It was also relatively cheap, further lowering the bar to its entry into the market. The 360 appealed more to the traditional console crowd. Most serious gamers I know have 360s. Not many have a Wii.

This is plain wrong on two counts :
- 360 mainly got PC games, so is not appealing to traditional console crowd at all, but more to traditional PC crowd, who must have heavily migrated. This just accelerated the demise of PC gaming. Only the true hardcore are still on PC now, the "mainstream" PC gamers (so mainly USA gamers) seems to have migrated en masse to 360.
- "serious gamers" doesn't mean anything, and if you meant hardcore gamers, obviously they play all the best games on all consoles, so only the ones that have a Wii are true "serious gamers". The others are just fanboys or kids if they claim anything about being "serious gamers".

I don't know either why you're refering to the Wii in the past.

Comment Re:Also from the article (Score 1) 402

Umm no. It will be in the default kernal eventually and that works out-of-the-box. The idea that user friendliness is "pasting some lines to bashrc and running some commands" and that "user friendliness" should be left up to distros rather than the main line for Linux is pretty much one of the reasons Linux has never really mattered on the desktop and why 95% of computer users prefer Windows or Macs.

This is pretty irrelevant here because the people affected by this patch and benefiting from it are all deeply involved in Linux already.
What you say is even more irrelevant because this patch won't affect in anyway those users that prefer Windows or Mac (users used to graphics and not to command line) if they ever happen to try Linux.
To add to the ridicule of what you're saying, the kind of workload causing this scheduling problem (the heavy stress on the CPU scheduler) are just unsustainable on both Windows and Mac.

The problem here is clear to me : this is a userspace problem that they include in the kernel. It's a userspace problem because you don't actually need one addition of this kind to make it effective, you need one for every workload you happen to fall upon. Which means it must be configurable, and if you put that in the kernel, you then have to put the myriad other workload corrections in the kernel, or you'll have inconsistencies, with some workload treated in the kernel, others in userspace.
This is a policy problem basically, and I just don't understand how the kernel developers can say it's sane to put this in the kernel.
Of course one patch of this kind is not bloat, but as soon as you start adding the corrections for other workloads, it'll add huge bloat to the kernel. This doesn't make sense to me.

Comment Re:Nevertheless I am impressed (Score 1) 229

That's a bit excessive! It does have some nice things going for it, including a fairly nice API that's been binary and source compatible for decades.

This is no advantage in this case as there are decades old API which are nicer, standard, and as a bonus have open implementation (like MPI).

There's end-to-end Unicode support in all APIs, a nice event logging and tracing system, a nice performance monitoring system (WMI), various asynchronous file and socket APIs, including advanced copy-less APIs that can tie TCP streams to specific CPU cores, etc...

All of which are pretty much useless in HPC, and when they are useful, they're already there in better form on Linux. A nice event logging and tracing system, really? When people want maximum computing efficiency, they don't want all that.

Unlike Linux, Windows has a built-in volume snapshot system that supports application quiescing (not just cache flushing), exportable snapshots, advanced access-list support that is standard and consistent, etc...

All of which are useless in a cluster. If Windows snapshots are exportable to Linux LVM, this is a good thing. The same if Windows ACL support is standard with the POSIX ones, or at least the one in Linux.
I didn't know that, but at the same time who cares?

Really, the biggest issue with Windows is that the source is closed, so if you need something special for a cluster, you're out of luck. "patch tuesday" is only an issue on networks which are not controlled, and a supercomputer would use a dedicated, isolated network.

Which is nonsense because a FS like Lustre is still updated constantly, and often need tweaking to a particular hardware.
And no, the biggest issue with Windows is its efficiency. It's one of the worst ones in the Tsubame 2.0 system at Rmax being 52 % of the Rpeak. In part due to the use of GPU, but still. Even the first on the top 500, that also uses GPU, is at 54 %. Linux can go in efficiency to as high as 87 % and more.

Comment Re:Tired of anime style RPG games... (Score 1) 315

Japan, seriously, how many times do we need the protagonist to be a 13 year old boy with no fashion sense and spiky hair? Also, would it kill you to have the story make some goddamn sense for once?

Perhaps you should play more japanese RPG, instead of always playing the same one.
At least that's what I get from what you're saying.

Seriously, when I find out that the main character is the dream of a ghost and the answer all along was that we needed to combine all of the feelings of love throughout the world to break the time loop or something I just want to kick the writer in the nuts.

Oh god! I hope you don't play games only for the story though, or you missed a lot from this game including the essential part of the story actually, you only remembered the ending! Must have been a lot of bore throughout that game. Remember: games are about having fun, not looking at a story, which is for movies.

That's why I tend to prefer western RPGs, even if they do spend way too much time stealing ideas wholesale from Tolkien, again. I'd love to see more studios go the Mass Effect or even Alpha Protocol route just to freshen up the genre.

Good for you. I'm actually more and more disappointed by JRPG, the classic ones. And that's mostly because they become more and more like movies, which is not fun in a game (lots of cutscenes etc.)
But SRPG (mostly a japanese genre in RPG) are getting better on the other hand, and that's a good thing for me as that's my preferred genre.

Comment Re:If you only read one sentence of the article, (Score 1) 315

Videogame culture is about 40% American/Other Western Countries, 40% Japanese/Other Asian Countries, and about 20% original.

That's about right if you forget Nintendo.

Yes, Japanese developers are very behind in game design.

That's about right if you forget Nintendo.

You look at, say FFXIII. Big-name game, big-name people. They're about par with America in terms of art, music, maybe a bit behind in programming because they don't pay as well. But their game designers are probably ten years behind.

Now look at, say Super Mario Bros Wii. Big name game, big name people. I don't know if they're par or below anyone in term of art, music and programming, but what I know, is that noone has been able to replicate what they do in decades, and they still went out and released this Wii episode that exploded in the charts while most observers where seeing it as a failure and a "lazy" port of DS game. So most of these observers, that included lots of game designers, seem like they're centuries behind.

Go to an American game-design site like Gamasutra. They'll talk about interaction looks, gameplay design AS the story. Then go to Japan, where most of their game design is "like this game, but with different numbers and colors." They just do not get game design as a science.

I'm not sure scientists are the best entertainers. Actually, I'm pretty sure of the contrary. But what you say makes sense, as the first videogames were made by computer scientists.
Game design is good for school, but I don't think school and successful games go well together.
School is too academic to work for games.

In interests of fairness, however, there is a lot American developers could learn from Japan. First, story. Japanese writers are good at making unique characters. Compare (to use well-known examples) Cloud Strife to Master Chief. Both have unique art designs, but look at the characters. One is an ex-elite soldier recovering from torture/experiment-induced amnesia and a feeling of duty to a dead comrade. The other is a supersoldier who is REALLY good at killing things, and is the last survivor of a battle that, until last week, was never really shown. Now, which sounds like a more interesting story?

I don't know, but games are not movies, so this is just nonsensical. Many of the best selling games from Japan have no story (and most come from Nintendo anyway).
This Nintendo company is a pain in the ass to many people, so much that unless they forget about them, most of what they say is contradicted by these small japanese company.

Comment Re:Graphics over gameplay (Score 1) 315

People have been saying that since the beginning of time.

Surely you meant "people on PC".

Casual and indie gaming is not a new phenomenon, except on consoles. There have always been casual and indie games on the PC.

Did you write this with a straight face? Do you even believe your own BS?
FYI Tetris or Pacman are casual games, made specifically to tailor to women in the case of Pacman (thus why there are so much colors in this game, and why everything looks not scary at all), and perhaps not intentionally for Tetris. If you're so old of a gamer, surely you rememeber the uproar about Tetris, which propulsed the Gameboy to heaven, with guys lamenting about Tetris not being a game (it doesn't have an end! The graphics are crap! Nintendo stole it from the Russian! GASP!).
Even Mario was considered not a game by PC gamers back in the day.
The more things change, the more they stay the same, and history repeats itself.

Comment Re:Graphics over gameplay (Score 1) 315

The GameCube in particular had some nice RPGs, shooters, adventure and platforming games that are notably absent on the Wii.

Seriously, get out of this rock you've lived under for so many years, and just check the line up for this year, or the past one.
Platforming absent from the Wii? Are you insane? That's where the genre is the best represented. I can give you adventure, and the Wii didn't have really good exclusive shooters outside of Japan for now. The RPG always were there, and several were out even this year with indifference from people like you who just ignore them. And you expect to be taken seriously when these RPG do pitiful sales because people actually are not interested in them?
There are two apparently good RPG in Japan now (Xenoblade is out, the Last Story is not yet) that will surely come to the west.
I will buy them for sure, but I'm sure your lot will ignore them and then come out next year saying the same nonsense about not having any nice RPG, Shooters and Platforming on Wii.

Comment Re:Graphics over gameplay (Score 1) 315

When was the last title worth buying for the Wii?

There are tons of them this year alone. But you won't look for them, you don't buy them, and yet you expect them to shine.
Monster Hunter 3 came out this year with a redesigned classic controller. You didn't even buy that since the last game you bought was Brawl, so years ago. So you lived under a rock since that Brawl launch, or you're just making silly excuses just to draw the illusion that you're rightfully bashing the Wii.

Comment Re:PSP Go messed it all up (Score 1) 202

Why is it a problem for you to wait a few hours for a download. You need to go out and buy a UMD game, or get someone else to deliver it for you. With a decent connection, a download s always quicker and more convenient!

Of course this isn't really a big problem for the PSPGo.
One big glaring problem though, often overlooked, is that you need a PS3 to get your games.
Which is pretty stupid.

Comment Re:You're serious? (Score 1) 202

The only reason Sony could bring all those things is because they are a big international company with tons of cash flow and manufactures.
That's also why analysts always assumed Sony and MS would be the victors this gen instead of Nintendo, which still is a very small company compared to these behemoths.
It's easy to forget because Nintendo made profits like never seen before in this console generation, while the two others lost billions of dollars of money.
I think also that's why what Sony has done is nothing special (except if you think being a big corporation is special in itself) and can easily be brushed.
At the time, Nintendo was knee deep in lawsuits, especially from Atari, so it couldn't expand in Europe.

Comment Re:Trailblazer? (Score 1) 202

Question is how many did they sell? If they sold a metric assload of them (at a profit obviously), I doubt Sony would care *what* the critics thought...

Actually, in Japan, they still haven't sold the first shipment of PSPGo.
I'm not sure about USA, but that's surely the case too, given the really poor sales in NPD.
And in Europe, like in USA, PSP is dead since a very long time.
The problem is not the hardware, they've sold 60 millions of them. The problem is that the primary source of revenue is the software sales, and PSP software sales are dead since a very long time, despite countless hits released on PSP, which all flop.

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