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Comment Re:Tired of anime style RPG games... (Score 1) 315

Japan, seriously, how many times do we need the protagonist to be a 13 year old boy with no fashion sense and spiky hair? Also, would it kill you to have the story make some goddamn sense for once?

Perhaps you should play more japanese RPG, instead of always playing the same one.
At least that's what I get from what you're saying.

Seriously, when I find out that the main character is the dream of a ghost and the answer all along was that we needed to combine all of the feelings of love throughout the world to break the time loop or something I just want to kick the writer in the nuts.

Oh god! I hope you don't play games only for the story though, or you missed a lot from this game including the essential part of the story actually, you only remembered the ending! Must have been a lot of bore throughout that game. Remember: games are about having fun, not looking at a story, which is for movies.

That's why I tend to prefer western RPGs, even if they do spend way too much time stealing ideas wholesale from Tolkien, again. I'd love to see more studios go the Mass Effect or even Alpha Protocol route just to freshen up the genre.

Good for you. I'm actually more and more disappointed by JRPG, the classic ones. And that's mostly because they become more and more like movies, which is not fun in a game (lots of cutscenes etc.)
But SRPG (mostly a japanese genre in RPG) are getting better on the other hand, and that's a good thing for me as that's my preferred genre.

Comment Re:If you only read one sentence of the article, (Score 1) 315

Videogame culture is about 40% American/Other Western Countries, 40% Japanese/Other Asian Countries, and about 20% original.

That's about right if you forget Nintendo.

Yes, Japanese developers are very behind in game design.

That's about right if you forget Nintendo.

You look at, say FFXIII. Big-name game, big-name people. They're about par with America in terms of art, music, maybe a bit behind in programming because they don't pay as well. But their game designers are probably ten years behind.

Now look at, say Super Mario Bros Wii. Big name game, big name people. I don't know if they're par or below anyone in term of art, music and programming, but what I know, is that noone has been able to replicate what they do in decades, and they still went out and released this Wii episode that exploded in the charts while most observers where seeing it as a failure and a "lazy" port of DS game. So most of these observers, that included lots of game designers, seem like they're centuries behind.

Go to an American game-design site like Gamasutra. They'll talk about interaction looks, gameplay design AS the story. Then go to Japan, where most of their game design is "like this game, but with different numbers and colors." They just do not get game design as a science.

I'm not sure scientists are the best entertainers. Actually, I'm pretty sure of the contrary. But what you say makes sense, as the first videogames were made by computer scientists.
Game design is good for school, but I don't think school and successful games go well together.
School is too academic to work for games.

In interests of fairness, however, there is a lot American developers could learn from Japan. First, story. Japanese writers are good at making unique characters. Compare (to use well-known examples) Cloud Strife to Master Chief. Both have unique art designs, but look at the characters. One is an ex-elite soldier recovering from torture/experiment-induced amnesia and a feeling of duty to a dead comrade. The other is a supersoldier who is REALLY good at killing things, and is the last survivor of a battle that, until last week, was never really shown. Now, which sounds like a more interesting story?

I don't know, but games are not movies, so this is just nonsensical. Many of the best selling games from Japan have no story (and most come from Nintendo anyway).
This Nintendo company is a pain in the ass to many people, so much that unless they forget about them, most of what they say is contradicted by these small japanese company.

Comment Re:Graphics over gameplay (Score 1) 315

People have been saying that since the beginning of time.

Surely you meant "people on PC".

Casual and indie gaming is not a new phenomenon, except on consoles. There have always been casual and indie games on the PC.

Did you write this with a straight face? Do you even believe your own BS?
FYI Tetris or Pacman are casual games, made specifically to tailor to women in the case of Pacman (thus why there are so much colors in this game, and why everything looks not scary at all), and perhaps not intentionally for Tetris. If you're so old of a gamer, surely you rememeber the uproar about Tetris, which propulsed the Gameboy to heaven, with guys lamenting about Tetris not being a game (it doesn't have an end! The graphics are crap! Nintendo stole it from the Russian! GASP!).
Even Mario was considered not a game by PC gamers back in the day.
The more things change, the more they stay the same, and history repeats itself.

Comment Re:Graphics over gameplay (Score 1) 315

The GameCube in particular had some nice RPGs, shooters, adventure and platforming games that are notably absent on the Wii.

Seriously, get out of this rock you've lived under for so many years, and just check the line up for this year, or the past one.
Platforming absent from the Wii? Are you insane? That's where the genre is the best represented. I can give you adventure, and the Wii didn't have really good exclusive shooters outside of Japan for now. The RPG always were there, and several were out even this year with indifference from people like you who just ignore them. And you expect to be taken seriously when these RPG do pitiful sales because people actually are not interested in them?
There are two apparently good RPG in Japan now (Xenoblade is out, the Last Story is not yet) that will surely come to the west.
I will buy them for sure, but I'm sure your lot will ignore them and then come out next year saying the same nonsense about not having any nice RPG, Shooters and Platforming on Wii.

Comment Re:Graphics over gameplay (Score 1) 315

When was the last title worth buying for the Wii?

There are tons of them this year alone. But you won't look for them, you don't buy them, and yet you expect them to shine.
Monster Hunter 3 came out this year with a redesigned classic controller. You didn't even buy that since the last game you bought was Brawl, so years ago. So you lived under a rock since that Brawl launch, or you're just making silly excuses just to draw the illusion that you're rightfully bashing the Wii.

Comment Re:PSP Go messed it all up (Score 1) 202

Why is it a problem for you to wait a few hours for a download. You need to go out and buy a UMD game, or get someone else to deliver it for you. With a decent connection, a download s always quicker and more convenient!

Of course this isn't really a big problem for the PSPGo.
One big glaring problem though, often overlooked, is that you need a PS3 to get your games.
Which is pretty stupid.

Comment Re:You're serious? (Score 1) 202

The only reason Sony could bring all those things is because they are a big international company with tons of cash flow and manufactures.
That's also why analysts always assumed Sony and MS would be the victors this gen instead of Nintendo, which still is a very small company compared to these behemoths.
It's easy to forget because Nintendo made profits like never seen before in this console generation, while the two others lost billions of dollars of money.
I think also that's why what Sony has done is nothing special (except if you think being a big corporation is special in itself) and can easily be brushed.
At the time, Nintendo was knee deep in lawsuits, especially from Atari, so it couldn't expand in Europe.

Comment Re:Trailblazer? (Score 1) 202

Question is how many did they sell? If they sold a metric assload of them (at a profit obviously), I doubt Sony would care *what* the critics thought...

Actually, in Japan, they still haven't sold the first shipment of PSPGo.
I'm not sure about USA, but that's surely the case too, given the really poor sales in NPD.
And in Europe, like in USA, PSP is dead since a very long time.
The problem is not the hardware, they've sold 60 millions of them. The problem is that the primary source of revenue is the software sales, and PSP software sales are dead since a very long time, despite countless hits released on PSP, which all flop.

Comment Re:SNAFU? Not necessarily... (Score 1) 117

Most of the time (and including earlier PS3), console hardware is sold at a loss to push it into the market and the vendor regains the money from game sales. The Wii was the first among the current generation consoles that broke this tradition.

This "everyone sells its console at a loss" is a myth.

This was never a tradition, so the Wii didn't break any tradition. Nintendo is the older console manufacturer still alive, so is the traditional one, and they never sold their console at a loss, except the very first months of Gamecube because they quickly dropped the price before launch.

Sony is the big one that introduced this business tactic that was then followed by several companies or gaming division of companies which all met their demise. This includes Sega, MS and Sony.
You'll rightly tell me MS and Sony gaming divisions are not dead, but the only reason why is because they are big enough and had enough profit in other divisions to stand the billions of dollars they lost by using this tactic.
This tactic only works when you're the one with the biggest market: the one with the more consoles and who sells the most games. When you don't, you fail harder to the point of not being able to sustain it even one generation.
The net result of XBox is a loss of 6+ billions of dollars, as for the PS3, they lost as much as they profited with the PS1 and PS2 combined! Two generations of profits (due to being market leader) erased with only one generation of loss (due to not being leader).

Comment Re:Why cut prices? (Score 1) 117

Why would anyone buy a PS2 if he can have a PS3. I never understood that. I would never play a PS2 game on a PS3. Why? For what? And if you have PS2 games it is highly likely you do have a PS2. So again, why?

I don't match any of your scenario.
I never had a PS2, and I bought a PS3 specifically for its PS2 compatibility. Actually, I bought a PS3 when they announced they were clearing stock of PS2 compatible PS3. Guess what, I still were able to buy old PS2 games new, and several PS2 games I bought went gold after I bought my PS3, like Persona 4.
And I play all my PS2 games on PS3. Even worse for you, I even play PS1 games on it!!!
Some people are more gamers than graphics whores, which is why FFVII PSN sold very well for example.

Comment Re:As a Wii Owner (Score 1) 258

No, the first step to installing the pirate stuff isn't the homebrew channel. The first step is buying a Wii. Nintendo should eliminate that step first. This is just insane.

You're insane indeed. So the solution to piracy is to never sell anything that could be pirated? It's so stupid it's not even funny, if you wanted to be funny.

Only a few years ago it was utterly unimaginable that hardware makers would try their best to lock users out of their own systems.

Except Nintendo isn't trying to lock users out of their systems, they're trying to lock pirates out. Nintendo is not stupid enough to let pirates have an easy way. People that choose that way have accepted to do it the hard way anyway.
People that like homebrew won't be really impaired, and the true pirates won't be impaired either. The ones that will be hit hard are the casual pirates, people for whom someone knowledgeable installed the necessary software.
These are the true customers that can be put back on the right path to buy the content they actually want. Pirates and homebrew users are not real customers to Nintendo if they don't buy any games.

Comment Re:Nintendo is destroying Sony? (Score 1) 273

I'm pretty sure the Wii came out before his blog started,

And you're pretty wrong. The fact that he was posting in the Wiikly notwithstanding.
You sound like all these MS and Sony viral marketers that he talks about.
The fact is that he predicted nearly perfectly most of what happened in this generation of consoles, so it's no wonder people love Malstrom, but viral marketers hate him with a passion.

and that Nintendo/Sega have been into more casual mini-game style games for a lot longer than the Wii. Saying a blog has "opened your eyes" makes it sound more like you are easily brainwashed.

So you don't know his blog but you are quick to dismiss it and call people who read it "brainwashed" ? It won't work. Malstrom is really making life like hell to viral marketers.
It's funny to watch them recoil in terror at everything he writes.

Comment Re:Finally more "hardcore" games? (Score 1) 240

Well, based on what I can see based on the ease of all of the new Wii games, Nintendo Hard has become Nintendo "this game will play by itself practically". Or Nintendo Hard has become Nintendo frustrating because third parties can't use a touchscreen/motion controller effectively in a game.

Well, based on what I can see, you have not played any Wii game, and you are a typical troll.

I'm sorry but the games on the Wii are crap, the Virtual Console has more decent games and more playability than the entire current Wii library.

Which is confirmed here : you haven't played any Wii game. Even Wii Sports, that comes with the console outside of Japan, destroys your argument.

And its not that the Wii is underpowered its just the developers aren't giving it decent games. I don't care that its in standard definition, I care if its fun.

This must be your 2 only correct sentences.

And I'd much rather play The Orange Box on my 360 than sit through another minigame compilation that seems to be the only games ever made for the Wii.

Sadly, it was true : only 2 sentences right...

Comment Re:New consoles (Score 1) 240

Isn't it a little strange that none of the big console makers (Sony, MS, Nintendo) havn't announced plans for a next generation console? I mean christ..how long have the current-generation consoles been out for now..4 or 5 years?

We have seen plans for a next generation console. Kinect is marketed by MS as their next generation console, like a new launch that would give 4-5 years more life to XB360.
Even if that's only marketing, no console maker has any reason to launch a next generation console:
* We're in a recession, it wouldn't be a wise thing to do, especially given the state of the industry,
* That requires funds, and 2 of the 3 are in a "profitability" mode, Sony and MS console divisions lost countless billions this generation, they just can't afford to go on like this,
* MS lost more than $8.5 B (!!) on its XBox line across the years, and is only now slowly recovering some of this money back. The ROI of XBox is disastrous, and it would be worse if they were to make a new one soon;
* Sony Playstation division lost all the profits they made during the PS1 and PS2 era, with the PS3 only. Like MS, making a new console would put them back hundreds of millions in the red;
* The gaming industry is collectively in the red. If you remove Nintendo, they're all in the red this generation. Even if you add Nintendo actually
* Nintendo is the only one making insane (never seen before) profits in the gaming industry. Activision is the sole other making decent, thanks in part to WoW and CoD games. But Nintendo has no incentive to make another home console, when 3rd parties still have not embraced the Wii correctly, and while Wii is still selling like no other home console before it. For years, the gaming industry acted like they wanted the small Kyoto firm to die, and look at the small Kyoto firm just making the reverse happen, including knocking over two big companies in its way. It's just amazing to watch.

Comment Re:Nintendo Still Rules (Score 1) 240

It's actually what a Sony guy said a few days ago when asked about the PSPGo. He said it was an experiment and they learned some lessons from it, like people wanting physical media instead of downloadable only.

This experiment is interesting because it just lowers any chance of success for MS strategy that was based on "no more physical media".
Every successful download only game is getting a physical media release on console. Isn't it strange if the future is no physical media?

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