Comment Re:Obj-C (Score 1) 316
We jokingly always called it 'SCUD', it was UCSD.
Yup, computer-moderated, play-by-snailmail games. Flying Buffalo is one of the oldest hobbyist game companies still in existence, still owned by the same guy. He started running games out of a shoebox while he was in the military in Hawaii in the '70s, he got out and bought a computer and a programmer to code the game. Everyone would receive a printout of their positions and status at the start of the turn, you'd write your orders on a turn form and send it in, they'd be entered and batch processed. So (depending on the game: different games had different paradigms and backgrounds) all fleet movements would happen first, then attacks, then cargo load/unload orders, etc. So no one had an advantage by living closer or having faster mail service. They ran like four different games on the Raytheon, the most popular was Star Web, they also had Battle Plan and I think an economic game that was a bitch to run, only one guy could run those. There were a few hundred games of Star Web going on at any given time back then. The UCSD Pascal on Northstar CPM ran Heroic Fantasy, Feudal Lords and I think Star Lord ran on a TRS-80 Model 3(?). Another game, Galactic Conflict, was also run on a TRS-80 by the guy who designed it.
Later, Rick Loomis (the owner) had an account on The Source, and I think also on Compuserve, and players could submit their turns via email, but I think only Heroic Fantasy could go out that way, I don't remember. It was very useful if you were up against the turn due date and there was no way you could get your orders in on time. Your printout was still sent to you via USPS. Later still, after Star Web and the others were re-written off the Raytheon, that's when they probably gained the ability to send everything through email, though I believe they still do snailmail for some customers.
Lots of fun. They had a game store up front where I spent countless hours playing Champions 2-3 times a week, sometimes we saw the sun rise.
Yup, computer-moderated, play-by-snailmail games. Flying Buffalo is one of the oldest hobbyist game companies still in existence, still owned by the same guy. He started running games out of a shoebox while he was in the military in Hawaii in the '70s, he got out and bought a computer and a programmer to code the game. Everyone would receive a printout of their positions and status at the start of the turn, you'd write your orders on a turn form and send it in, they'd be entered and batch processed. So (depending on the game: different games had different paradigms and backgrounds) all fleet movements would happen first, then attacks, then cargo load/unload orders, etc. So no one had an advantage by living closer or having faster mail service. They ran like four different games on the Raytheon, the most popular was Star Web, they also had Battle Plan and I think an economic game that was a bitch to run, only one guy could run those. There were a few hundred games of Star Web going on at any given time back then. The UCSD Pascal on Northstar CPM ran Heroic Fantasy, Feudal Lords and I think Star Lord ran on a TRS-80 Model 3(?). Another game, Galactic Conflict, was also run on a TRS-80 by the guy who designed it.
Later, Rick Loomis (the owner) had an account on The Source, and I think also on Compuserve, and players could submit their turns via email, but I think only Heroic Fantasy could go out that way, I don't remember. It was very useful if you were up against the turn due date and there was no way you could get your orders in on time. Your printout was still sent to you via USPS. Later still, after Star Web and the others were re-written off the Raytheon, that's when they probably gained the ability to send everything through email, though I believe they still do snailmail for some customers.
Lots of fun. They had a game store up front where I spent countless hours playing Champions 2-3 times a week, sometimes we saw the sun rise.