Comment Re:The market is getting tighter and tighter (Score 1) 203
1: I'm not complaining about the analog inputs on the N64, but more the "lets stick a trigger under neath the whole thing". Look at Wii games like Donkey Kong Country or New Super Mario Bros, and you'll be holding the joystick one way playing the game fine, but then have to shake the controller for another input which could simply have been another button. It disjoints your game play like having to switch from 2 handed keyboard to mouse and back on some web games.
2:I think calling when we're talking of quality reflex games that are fun to play, Battletoads doesn't really make my list for a game to be remembered. There are actually a lot of quality relfex games for the NES era such as The Legend of Zelda 1&2, SuperMario Bros, Contra, etc etc. Calling reflex games bad by nature by picking out one that isn't an example of a good one is disingenuous.
3:I think you simply misunderstood me: Cerebral has another definition than "Brain to computer interface", it means it feels good to your brain. Tasks that map well to the brain with low frustration are cerebral. I'm sure you've heard this before as a brain researcher. When I say link your brain, I'm talking NES/SNES or PS3/XBOX360 controllers, but some game developers should take the pressure off to map every last button to a unique action. Sometimes having less buttons and actions to select from puts the user in more of a comfortable box to play from with limited choices. Not every game would benefit from limited number of actions, but some would.
2:I think calling when we're talking of quality reflex games that are fun to play, Battletoads doesn't really make my list for a game to be remembered. There are actually a lot of quality relfex games for the NES era such as The Legend of Zelda 1&2, SuperMario Bros, Contra, etc etc. Calling reflex games bad by nature by picking out one that isn't an example of a good one is disingenuous.
3:I think you simply misunderstood me: Cerebral has another definition than "Brain to computer interface", it means it feels good to your brain. Tasks that map well to the brain with low frustration are cerebral. I'm sure you've heard this before as a brain researcher. When I say link your brain, I'm talking NES/SNES or PS3/XBOX360 controllers, but some game developers should take the pressure off to map every last button to a unique action. Sometimes having less buttons and actions to select from puts the user in more of a comfortable box to play from with limited choices. Not every game would benefit from limited number of actions, but some would.