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Comment Re:D&D influenced me and my game design HEAVIL (Score 1) 127

Thank you for that:

I made my own RPG influenced off D&D. Intergalactic Bounty Hunter (needs a webpage)

I had a dodge and an armor. Damage reduction is 1/2 your armor plus a roll of 1d(That 1/2 your armor number). Armor stops low damaging things for the most part only takes the edge off harder hitting stuff.

My weapons would be sorted between lots of rapid hitting small damage, or "armor piercing" high damage hits

Sometimes a lot of rapid damage deals a total higher damage than an armor piercer if someone isn't wearing armor.

It modeled pretty well until I did bad approximations for spraying an AK47 full clip at a tank... if the tank rolled low, and the AK47 rolled a high damage, and a high % of bullets hit, the tank style robot would take massive damage. The over all system was really good and the atmosphere was kinda like Futurama before its time... The game was heavily influenced by Spaceballs: What if warp drive did get really cheap all of a sudden and could be strapped onto any vehicle? You'd have stuff like airtight Winnebegos flying around space. Actually I've been thinking of my next step for my game design/programming career... maybe fine tuning this system and releasing it to the public might be good.

Comment There are modern day fruit tree efforts too (Score 4, Interesting) 71

Since fruit trees can bear annually without any specific farming, they're an okay food source supplement in places war torn, or recovering from deforestation

I have a tweet I do on twitter daily: Go #green & help the #poor @foodforthepoor Plant fruit trees in #Haiti http://www.foodforthepoor.org/...

Comment D&D influenced me and my game design HEAVILY (Score 1) 127

I was raised on Choose your Own adventure books bought at a thrift store. Then I got the Red Box when I was 12. I got all the boxes then. Later I got original AD&D from a friend.

Dungeons and Dragons got some things right, but I argue against some parts of their system such as armor. Their armor means you dodge more, but if you get hit, it is full damage. A better system makes armor reduce damage, and agility+dodge skill avoid attacks. There's no ways to overstate D&D's affects on modern games.

Comment That's nothing, I found something even worse (Score 1) 154

From my Crystalfighter blog

May 2nd, 2014: I just thought of a killer game with Occulus Rift. Imagine outerspace sports. Imagine one where if you extend your legs or arms out full, they have thrust. The thrust can propel you around, or push the ball around. You'd have to be in a sphere(suspended in a harness) which rotated around instead of the standard treadmill design. So this installation would only be good for amusement parks and... arcades(heh)? The downside of this game is that people will get HYPER sick. You got 3d vision of Occulus, and you're spun around by your waist. I don't even know if it is possible to suspend someone from their waist and spin them in 360x360 angles. There would be 2 variations of this game. One would be a plain ball. The other one might be a ball which is charged with a + or -. And people would have positive on one side of them and negative on the other. I didn't think it fully out... I do think your hand thrust could be weaker than your leg thrust. So the standard move will be to stretch out like superman, your arms in front and your legs in back, so you push the ball forward with your forward thrust. Another standard move will be to put your arms and legs straight in front of you to thrust in reverse. Or both legs behind you and arms behind you to get super forward thrust. I think starting out, people will just have trouble stabalizing themselves, so there should be an autostabalization "friction" that can be applied to new players, and slowly taken off the more skill the teams have.

Comment Only way I'd wear a smart watch (Score 2) 381

Is if it came with a red LED display and looked cheaply made. The people who wear watches anymore seem to be,"Hey look at how much money I have." so looking like you're going in the opposite direction would be art as fashion... if it didn't cost a lot of money. So maybe I'm thinking it is time to go invest in a 1$ LED watch off ebay to be a smart ass. Oh even better would be to leave it blinking 12:00 all day.

Comment Re:Outside of Valve I don't think many developers. (Score 1) 86

It is called throwing spaghetti to the wall to try and see what sticks. If you find people like a certain mechanic, you make a game around it. Another excuse is there are a bigger casual audience than ever, so the simplification of video games keeps getting more and more real. These start up companies barely have enough resources to put together anything. Just look at the Flash games on web portals. A lot of Flash games on web portals aren't as good as games you played in the NES. And there really isn't much money in free to play with advertisments unless your game goes viral, get a million plays, then you're looking at a couple grand anyway.

Comment Re:Game industry alumni (Score 1) 86

It is really hard to do it all on your own without a studio. The analogy is trying to out compete Coca-Cola with your own brand of similar soda. Just because your formula is good doesn't mean you get success. There are other factors. First you need to get the overhead to even produce the soda. Then you need to marketing so people know your cola exists.

There's not a whole lot of money in it for amateurs compared to how much work goes into them. There's also a degree of luck involved. I think the people who made Angry Birds had made 40 some other games before getting success. Of course they just stole the idea from Crush the Castle with cutesy graphics. Candy Crush did about the same thing. They stole someone else's games directly, then sued the guy who made the game before them.

The only reason I'd suggest anyone get into video game making is that you love video games so much. I decided to be a video game programmer/designer back in 1987 when I played most of the NES/C64/Atari/Arcade games. I was bored because I played all the games that existed and wanted to make better games. I just felt the future was a MMORPG, multiplayer online and lots of action oriented RPG. Of course they didn't call them MMORPGS back then, they were just online RPGs games with a lot of players. People talked about these things because of what Quantum Link was doing.

I've been making games since 1992, and have very limited success mostly because I tended to get too ambitious when I first started. Here is a game I published just 2 weeks ago. Throne and Crown No one beat this game yet even though its only about 10 hours long. My next games I'm making with the idea that I'm making them out of a love for a game I'll enjoy over trying to script a game other people might. So I'm going to probably take the good engine from TAC and then make it similar to Angband except action oriented. Also I have some cell phone games I'm toying with making, but they're a long way off.

Comment Re:It's Microsoft's fault (Score -1) 113

Microsoft should have looked at the emergency of the web in 1998 and went,"Okay, we need to actually try to be secure." They could have made it so you had to boot to a special mode to install drivers or have a program boot on start up. In addition programs should not be able to share data out of their own directory unless they went to a special shared data section of the harddrive, or in memory. This isn't all that would need to be done, but it would go a long way to making the OS virus resistant. The coolest thing would be the ability to download .exe from the Internet and run without worrying of a virus hosing your computer. The way Windows is today, it still isn't Internet ready.

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