Comment Re:But Linux is TEH SAFEZORZ! (Score 1) 99
Are you seriously trying to claim that GNU run their production servers on Hurd?
Come on, they do some crazy stuff but they're not THAT crazy.
Are you seriously trying to claim that GNU run their production servers on Hurd?
Come on, they do some crazy stuff but they're not THAT crazy.
This doesn't seem much smaller than Tom Fine's Atari-Small font (maybe a pixel shorter?). I expanded this font to a full DOS extended ASCII version for my Doom source port.
A while ago, I scanned in a review of Windows 1.0 that I found in an old magazine. It's quite interesting to read - the subtitle is "brightening up MS-DOS", and it is described as taking only four seconds to switch applications, compared to 30 seconds to start Microsoft Word from scratch! Glad to see some things never change.
The question everyone is asking: Will Google Me be as successful as Windows Me?
I for one can't wait to get some of these "smart e-pants".
I've noticed that when I post a new blog entry on Livejournal, it appears in Google's results within 2-3 minutes. I know that Livejournal has a public feed for all new blog entries across the site, so I assume Google must be indexing this (and presumably others).
Neat hack, but the OP specifically mentions binary data ("writing bits
I need to be able to control exactly where 1s and 0s will appear physically on the platter.
No you don't. Rethink what it is that you're actually trying to achieve and try again.
That hasn't stopped source port authors from adding motion blur effects.
I'm the author of Chocolate Doom, which deliberately maintains the low resolution of the original game, but has to run in modern, high resolution screen modes. One of the problems with Doom is that the graphics are designed for non-square pixel modes (the original game ran in 320x200, stretched to a 4:3 aspect ratio screen), so there's the double problem of having to scale everything up to work in a square pixel screen.
I developed a technique that does a blocky scale-up, interpolating the edges of the blocky "pixels" appropriately, so that you end up with a fairly decent looking result. I don't know if this is useful to the developers of programs like DOSBox, but the code's there if anyone wants it.
In a related note, over the past couple of weeks I have been porting Colossal Cave Adventure to Google Wave. Send a ping to colossal-wave@appspot.com to play
Incredible. Even the wall sockets in Denmark look like LEGO minifig faces.
Has anyone else noticed how much Vint Cerf resembles the Architect out of the Matrix films?
The Architect
Vint Cerf
I think maybe we should be worried, especially if he's lecturing at "Singularity University".
No amount of careful planning will ever replace dumb luck.