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Cellphones

John Carmack Not Enthused About Android Marketplace 163

An anonymous reader writes "During an in-depth and informative interview, Doom creator and id Software co-founder John Carmack opines on iOS game development, the economics of mobile development vs. console development, why mobile games lend themselves to more risk-taking and greater creativity, and finally, why he's not too keen on the Android Marketplace as a money-making machine. '...I'm honestly still a little scared of the support burden and the effort that it's going to take for our products, which are very graphics-intensive.'"
Patents

8-Year-Old Receives Patent 142

Knile writes "While not the youngest patent recipient ever (that would be a four year old in Texas), Bryce Gunderman has received a patent at age 8 for a space-saver that combines an outlet cover plate with a shelf. From the article: '"I thought how I was going to make a lot of money," Bryce said about what raced through his brain when he received the patent.'"
Businesses

World of Goo Dev Wants Big Publishers To Build Indie Teams 74

Ron Carmel, co-founder of game developer 2D Boy, which created the indie hit World of Goo, gave a speech at Montreal International Games Summit in which he encourages large game publishers to put more time and money into smaller, indie-like teams. Quoting GameSetWatch: "'We need a medium-sized design studio. Something that is larger than a typical indie, but has the same propensity for of talent density, focus, and risk-taking,' said Carmel, formerly an employee of major publisher Electronic Arts prior to going independent. Notably, a focus on profit must be eliminated from the equation. 'Creating this within a major developer doesn't present a problem,' said Carmel. With a budget of $1-$2 million dollars, 10 staffers could be hired to work on 'creatively ambitious and forward-thinking projects.' He likened it to the automobile industry, which alongside its mainstream consumer products works on concept cars — few of which enter production as regular models. The concept car is, said Carmel, 'a marketing expense to build your brand, and say, "Look at all the amazing things we're creating."' It also helps with recruitment. Said Carmel, 'there's no reason the larger game companies can't do that.' He also said that developers must move away from the notion that a team comprised primarily of programmers and artists can create a great work. Why do Valve's games have such amazing environments? Because, said Carmel, 'Valve has architects on staff.'"
Science

Immaculate Conception In a Boa Constrictor 478

crudmonkey writes "Researchers have discovered a biological shocker: female boa constrictors are capable of giving birth asexually. But the surprise doesn't end there. The study in Biology Letters found that boa babies produced through this asexual reproduction — also known as parthenogenesis — sport a chromosomal oddity that researchers thought was impossible in reptiles. While researchers admit that the female in the study may have been a genetic freak, they say the findings should press researchers to re-think reptile reproduction. Virgin birth among reptiles, especially primitive ones like boas, they argue may be far commoner than ever expected."
Transportation

Heroic Engineer Crashes Own Vehicle To Save a Life 486

scottbomb sends in this feel-good story of an engineer-hero, calling it "one of the coolest stories I've read in a long time." "A manager of Boeing's F22 fighter-jet program, Innes dodged the truck, then looked back to see that the driver was slumped over the wheel. He knew a busy intersection was just ahead, and he had to act fast. Without consulting the passengers in his minivan — 'there was no time to take a vote' — Innes kicked into engineer mode. 'Basic physics: If I could get in front of him and let him hit me, the delta difference in speed would just be a few miles an hour, and we could slow down together,' Innes explained."

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