Comment Re:How much effort is needed by the developer now? (Score 1) 150
When you are talking about switching between "like" platforms, for example Windows Standalone -vs- OSX Standalone -vs- Soon-to-be-Linux standalone the changes can be very minimal or almost nothing. My experience with the Windows/OSX standalone builds is that you can sometimes deploy with zero changes. The most common issues that seem to crop up are related to custom shaders.
I maintain a bunch of games and demos that we use as examples for our networking middleware, and they basically never need platform customizations for Windows/OSX. The Linux client isn't available yet but I would assume that it would be quite similar.