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Comment Re:More evidence for the existance of the Tech Bub (Score 0) 330

Why aren't they worth that much? What do you value them at? The value of Minecraft is way, way beyond those 50 million copies sold. Minecraft has a metric fuckton of merchandising out there - people love the merchandise more than they love the game. It would also give them control of the IP to use it in marketing elsewhere as well. Picture, instead of Clippy, we could have Microsoft Creeper.

Comment Re:Throwing chairs was less costly (Score 2) 330

"a willfully incomplete game"

I don't know which cave you've been in for the last decade or so, but a great deal of games are now sold before completion. Developers, especially indies, realized that people absolutely love putting down $20 for a alpha/beta game that's getting new features added every few weeks/months. I have to say, having Minecraft add new features every few months gave me significantly more interest and play time than if I just started with all of those features already there. It doesn't appeal to everybody, of course, but neither does any finished game.

Comment Re:Corroborating Hieroglyphics? (Score 2) 202

That picture is of moving a statue, which I would assume couldn't be moved by most of the other methods mentioned. They could very well have used different techniques for transporting different objects. Personally, I'd like to think they planted pyramid seeds and grew them in the rich Nile soil.

Comment Re:Public cynicism about fusion (Score 1) 147

It took somewhere between 1500 and 1700 years from the time the first steam engine (aeolipile) showed up until it was practically applied. If that's your idea of instantaneous development, then fusion should be no problem for you.

Likewise, depending on where you want to consider the development of the internal combustion engine beginning, it took somewhere between 60 and 2100 years to develop it into a practical application.

The key difference with fusion is that we're not saying "here's an invention, what can we do with it?", we're saying "here's what we want to do, what can we invent to do it?". It's a very different way of approaching things, and should explain why your development idea of "here's a prototype" obviously doesn't apply. It's more akin to the well-known anecdote about Edison's "ten thousand ways that don't work" - you know your goal, you just need to figure out how to get there.

One other thing to keep in mind is that fusion, if we can find a way to make it work, could potentially outshine every other technological achievement in human history up to this point because of the possible applications. It's very much a high-risk/high-reward endeavor.

Comment Re:Public cynicism about fusion (Score 4, Insightful) 147

Isn't that true of pretty much every technology that's still in the development stage? There was a time when microprocessors weren't worth the materials they were made with, but they seem to have paid off in the long run. If we can get fusion to pay off, the benefits could potentially far outweigh what we've gotten from the microprocessor.

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