Fine by me, that way I only gotta port it to one platform. Should also make support easier. So if you want my app, get Android. If you don't have one, sucks to be you.
Not knocking your choices, but see your deliberate abstaining from iOS made me want to know which platform is better for monetization of apps. That led me to this article: For Mobile Monetization, Choose Android for Ads and Apple For In-App Purchases and the stats of:
iOS users are 32% more likely to make a purchase, and spend 10% more than Android users. Developers using the in-app purchasing and freemium models will also want to take note of the in-app purchasing numbers, with iOS users spending 45% more the Android users on in-app purchases.
Google’s mobile platform typically generates more engagement per app. Although session times remain consistent between Android and iOS, Android users will start more app sessions per month (on average by 17%).
So to be cynical you need to consider how much money you can squeeze out of each user for each platform and use that to decide whether supporting the platform is a worthwhile ROI. However I also saw a stat that said there are more than 2x number of android users - so you need to factor that in as well.