Comment Re:An Ad? (Score 5, Funny) 348
"Hey, remember when I said that netbooks aren't good at anything and that they're just cheap laptops?
Well... I fixed the cheap part!"
3. Flash/Flex is not touch-friendly and generally make for a poor mobile experience.
Stop repeating that FUD troll statement. Flash was made precisely for touchscreen kiosks from the outset back in the 90s. You're talking about hover events and Flash is no less friendly than any other language out there (Like Javascript for hover dropdown menus).
Moreover, Flash 10.1 now supports native multitouch & gesture recognition (pinch, zoom, etc), which is more than you can say for HTML5/Javascript w/ o the aid of 3rd party libraries.
Thanks.
Why are you so convinced that casual gaming getting larger must mean other gaming has gotten smaller?
mod parent up.
If casual games cost $10-15, yeah, I'd buy them.
Uh. What are you talking about? Yes they do. May I redirect you to the $10 and below section of the games sold at Steam? There's a ton of gems in there.
May I also redirect you to the Mega-Love Indie Bundles: which pack in these excellent indie casual games: Aaaaa! - A Reckless Disregard for Gravity, Brainpipe, Captain Forever, Cogs, Saira, Space Giraffe or And Yet It Moves, Auditorium, Aztaka, Eufloria, Machinarium & Osmos for $19.99 or all 12 games for $29.99?
Finally, check Steam Game Sales which lists all the recent promos/sales/discounts on Steam, Direct2Drive, EA & Impulse, updated daily. Look! Stuff's up to 85% off right now!
"You can't just tweak the graphics, work just on image quality."
In general, that is what has been plaguing the entire gaming industry since the late 90s: graphics over gameplay. That being said, the rise of casual games these past few years has been a welcome change over shiny 3D graphics with dull repetitive gameplay formulae.
"Experience has proved that some people indeed know everything." -- Russell Baker