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Comment Re:yeh, too bad... (Score 1) 770

Apple announced its partnership with Cingular in January 2007, but Wikipedia lists the acquisition by AT&T as occurring in December 2006.

It's likely that Apple was negotiating with Cingular before the AT&T deal was finalized; however, they were probably aware that the merger was going through, one way or another.

Comment Re:Makes Complete Sense (Score 1) 789

While I admit that it is indeed par for the course for US cellphone carriers, the pricing is a little funny.

Although you say the real, unsubsidized price of the iPhone is $400 for the 16GB version, if I want to upgrade the phone on my plan (I have an iPhone 3G) for that price, AT&T indicates they'll sign me up for another 2 year contract. Additionally, the prorated ETF for my contract after 12 months is $115; it would actually be cheaper for me to break contract, pay the $115, then sign up as a "new" customer to buy the phone at $200. Their pricing scheme would make a lot more sense if they just charged you the new contract price plus the prorated ETF (and it would grant the "they subsidized you, so suck it up!" argument a little more weight).

All that being said, none of the features are really compelling enough to upgrade for $400. I do wish I had a bit more space (I only have the 8GB model), but I'll just live without any lossless encoding on my iPhone until next year.

Internet Explorer

IE8 Released As Critical Update For XP 409

Binestar was one of several readers writing in to note that Microsoft is listing IE8 as a critical update to Windows XP. CNet reported a couple of weeks back that Microsoft would be rolling our IE8 to users in a gradual fashion, and requiring an opt-in before installing it. Opinion has been split as to whether IE8 is worth installing or not. Binestar notes delicately, "For those not interested in upgrading to IE8 at this time, the MSDN released information back in January on how to keep IE8 off your machine."

Comment Re:Has to be better than my other stock picks. (Score 1) 288

The socket AM3 Phenom 955 is a good budget choice for a completely new computer compared to the i7 920, but it still requires a new motherboard and RAM for an upgrade, and then it loses on price/performance.

The Phenom 955 is backwards compatible with socket AM2+, so you don't necessarily have to purchase a new motherboard and RAM to use it. You do miss out on some features (DDR3 RAM, I think HyperTransport is slower, that sort of thing), but I believe they have a fairly minimal effect on the workload of average users.

Although AMD is having a lot of difficulty competing with Core i7, one does have to admit that they've taken a lot of care in providing a nice upgrade path for older PCs.

Comment Re:Wow. Just Wow. (Score 1) 906

I don't think OS9 was a UNIX-system. Ten years ago, that was Apples operating system.

Mac OS X Server 1.0 was released on March 16, 1999. Naturally, it wasn't a desktop OS; however, it was still NextStep (and therefore UNIX) based, and Apple did have it.

Comment Re:Piracy? Bonus! (Score 1) 613

They were only prepared for dismal sales. They said the server initially ran 'less well' with 10s of thousands of people online at once. They sold 18,000 copies. All of those people will want to be online at once at the start, so they weren't even really prepared for the real sales they got.

Saying they were only prepared for "dismal sales" is a bit misleading. They expected that the initial launch wouldn't have a huge number of people—it is an independently published game in a niche market with almost no advertising budget, after all—but that the numbers would continue to grow as word-of-mouth spread. This would've given them plenty of time to worry about scaling issues as they started to appear.

It's true that this scaling would've needed to happen eventually if the game took off, but there's no disputing that the launch has suffered a bit from the unexpected popularity. If they were all paying customers, that would be one thing; however, as it stands, the developers had to go out of their way to support a bunch of freeloaders and deal with criticism saying they're unprepared for a launch. It's a pretty rotten way to treat a company that's been very customer-friendly and supportive in the past.

Not only that, they also have to put up with these absurd justifications. "The website didn't tell me enough, I don't trust reviews, and there's no demo—piracy is my only option!" "The pirates helped them identify their scaling issues!" "If only they'd had a serial code then we would've respected their rights!"

I don't mean to single you out—the first quote there isn't even something you said—but we really don't need more people trying to spin piracy as "not so bad" or whatever. 100,000 people are assholes who probably weren't customers anyways, and there is no romantic "sticking it to the man" tale to be had here. I hope that this doesn't discourage Stardock and Gas Powered Games from making PC games in the future.

Comment Re:Everything old is new again (Score 1) 511

Although, it has worked swimmingly for blizz and WoW.

That's largely because their competition, at the time, didn't even do that. To take FFXI as an example, the crabs (yes, seriously) you fight at level 60 are visually identical to the crabs you fight at level 1. It was actually a nice improvement to pick up WoW and see differently colored trolls and things.

Modern MMOGs tend to have substantially more art assets, but then of course they have the difficulty of competing with nearly five years of live game content development. Large game publishers lust over Blizzard's subscriber numbers, but how do you break into that market with a new game and survive for longer than 6-12 months?

Comment Re:Lost Touch (Score 1) 88

Although Spear of Destiny is the prequel to Wolfenstein 3D, it was released about six months afterward. Not that Wolfenstein 3D itself was particularly serious, what with mecha-Hitler, the zombies, etc.

The series has always had a pretty fantastical bent to it. It's actually worked rather well, in my opinion, and I just hope that they have something similar to Enemy Territory (or original RTCW) multiplayer included.

Comment Re:The lack of tech understanding in popular cultu (Score 1) 395

Technical sloppiness is really the last problem I think Ludlum fans would have with the Bourne movies.

The plot of the films is essentially entirely different than that of the books, with the exception of some character names and the fact that the main character suffers from amnesia for a time. By the time you get to worrying about technical details, you've already accepted that it's just another Hollywood action vehicle, so who cares?

Comment Re:They already have their answer. (Score 1) 254

but in peer-to-peer networks composed mostly of people who do not have infinite storage and bandwidth

Peer-to-peer networks are today's warez scene, by and large. Do you think people twenty years ago had infinite storage and bandwidth, too? No, and there were still people who collected as many pieces of software as they could.

I know several people who have this mentality; they download as many videos as they can, often without watching the majority of them. Don't ask me why.

PC Games (Games)

November Indie Game Round-Up 39

cyrus_zuo writes with this month's round-up of independent game reviews. Leading the pack is World of Goo, a popular puzzle game in which you build structures to get blobs of goo from one place to another. "WoG could have zero personality and still be a good game, but on top of the tremendous technical execution, you are presented with a quirky and odd world that teems with character. WoG has a style all its own and the flair and dynamics of the world just add to the pleasure of losing time with the game." Also scoring high were action RPG Mount & Blade and the third release in the Strong Bad series.
Handhelds

A Copyright Cop In Every Zune 454

Mike writes "As if the Zune wasn't already crippled and unpopular enough, now comes a story indicating that Microsoft may build a 'Copyright Cop' into every Zune. A future update of the software for Microsoft's portable media player will likely include a 'feature' that will block unauthorized copies of copyrighted videos from being played on it. The president of digital distribution for NBC, J. B. Perrette, said the plan is to create 'filtering technology that allows for playback of legitimately purchased content versus non-legitimately purchased content.' Of course there's no way to tell legitimate content that you create from 'non-legitimate' content, so this looks like just another nail in the coffin of the Zune." Update: 05/08 20:50 GMT by T : From Microsoft employee Cesar Menendez comes this categorical denial of any such filtering mechanism.

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