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Comment DS Games, Changing business models (Score 1) 186

The article also mentions that the DS Game - Grand Theft Auto: Chinatown Wars sold poorly, selling only 89,000 copies, way under expectations. This bums me out, since I bought it, bought copies as gifts, and loved it - the DS touch-screen interface is something I find very enjoyable to use. With such low sales, a sequel seems unlikely, in spite of the fact that it received the all-time high score for the DS at metacritic - http://www.metacritic.com/games/ds/

I have a strong suspicion that the easy availability of ROMs for the game might have had something to do with the low sales (although objective data is hard to come by). By comparison, an iphone game was 80% unpaid copies, 20% paid - http://www.joystiq.com/2009/10/26/developer-claims-80-percent-piracy-rate-for-latest-iphone-releas/

The "change your business model" idea suggested for music companies is actually happening for games - Dragon Age: Origins now ships essentially crippled, with magic items to boost stats and useful party-member NPCs held back until you register an EA.com account and use the "free" code contained in a sealed shrink-wrapped game, or pay extra for it as DLC (downloadable content). This then adds all the server-overload fun of an MMO launch to a single-player game. It also required a tedious install reboot install loop on a console. Argh.

I'm not sure what the answer is long-term, other than everything will eventually be network-enabled only, as that's the only way to ensure payment. Standalone games will wither and die. Bummer. (With various exceptions for things like Dwarf Fortress which are free and take donations.)

In the meantime, Wil Wheaton's advice should be extended beyond just playing games, to include publishing and acquiring games - "Don't be a Dick."

Comment Re:Adobe's Linux sound bitching (Score 1) 815

Linux Weekly News has a nice summary of Linux Audio from the Linux Plumber's Conference:

http://lwn.net/Articles/355018/

"The history, status, and future of audio for Linux systems was the topic of two talks--coming at the theme from two different directions--at the Linux Plumbers Conference (LPC). Ardour and JACK developer Paul Davis looked at audio from mostly the professional audio perspective, while PulseAudio developer Lennart Poettering, unsurprisingly, discussed desktop audio. Davis's talk ranged over the full history of Linux audio and gave a look at where he'd like to see things go, while Poettering focused on the changes since last year's conference and "action items" for the coming year."

The slides from the talks are also available as one LWN commenter pointed out - http://linuxplumbersconf.org/2009/program/

Music

Brian Eno Releases Second iPhone App 196

Brian Eno, or as he is known to many in my office, "God," has released his second iPhone App. A followup to Bloom, this one is called Trope and supposedly creates darker music. You create music by drawing shapes on the iPhone's screen.
Cellphones

Defining an Interactive Physical MMO For the iPhone 124

already-living-in-a-virtual-world writes "On his blog, mispeled writes about a new type of game he'd like to see for the iPhone. It's interesting stuff: '... the integration of a true gaming platform with the capabilities of a phone is unique, at least for the quality of the gaming experience offered. For all intents and purposes, the iPhone is a new system. And new systems demand that new gameplay mechanics be explored. For a long time I've been a fan of the MMORPG genre, and the iPhone offers several MMO-type games, especially those in the facebook, social-networking style. However, what I've yet to see is a game that takes advantage of the iPhone's location services, the GPS-like capability of the phone. Tons of applications use it, but no games, as far as I've seen. Why not? Motion sensing is all the rage on the consoles — the Wii popularized it, but now Microsoft and Sony are jumping on the bandwagon. But the iPhone, because it's portable, offers something more. And I want those offerings taken advantage of. I want to play an MMO that knows where I am and links my physical location to a virtual location. I want to create a game that gives the planet Earth a virtual overlay, interactable via a mobile (read: the iPhone) interface.'"

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