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Submission + - How to sell an open source Android game?

Techmeology writes: A while ago, I wrote a simple strategy game based on Reversi, but with a few key differences in the rules. I showed it to some of my friends, who really enjoyed it, so I wrote an open source Android version called Chain Reversi over the summer, and published it on the Android app store. I had hoped to earn some money from it, but so far I haven't managed to get anyone other than my friends interested in buying it since my skills are mainly in technology rather than marketing. I decided to make the game open source because I figured that might get a few people (who care about stuff like that) interested who might then share it with their friends and get some exposure for my game, but that hasn't happened. How have my fellow Shashdotters gotten their success in selling on the Android app store?

Comment Re:Interface to online compilers (Score 1) 70

LyX can export directly to latex .tex code which should compile on online compilers. It may not be as convenient than a button to do it straight away but It should be possible to create a version of LyX without the LaTeX libs. I imagine to directly compile using an online service, LyX would need to host it themselves or come to an agreement with a company who provides the service.

Comment LYX is a good editor (Score 1) 70

I'm currently using LYX to write my dissertation report, it does a good job of hiding the latex for basic structures, and you can press ctrl+L at any time if you wish to insert raw latex. My only issue I've had using LYX actually lies with the listings package for latex which isn't LYXs fault. (The listings packages syntax highlighting functionality doesn't easily support the highlighting of the '' in XML syntax without various hacks which temperamental results at best). Although LYX could benefit from a dedicated editor for generating listings highlighting code for the latex preamble I suppose, however it would be a shame to do this without improving the listings package first.

Comment Re:Taste the rainbow tables... (Score 1) 538

I would use longer passwords, but multiple sites like to limit passwords to arbitrary lengths like 14 and 16 (live.com and slashdot.org last time i checked). What reason is there to have any password length limit (other than arbitrary passwords of like 100kb of data) if they should be storing them as salted hashes?

Comment Re:um (Score 1) 419

And i'm fairly sure of the main UK broadband providers i've seen adverts for BT, Virgin Media, Talk Talk and PlusNet all advertising no limit (although its quite possible there are 'fair use' t&c's). Most providers just choose to traffic shape if you go over unreasonable daily limits (with virgin media this is during peak time).

Comment Re:Slashdot has a limit to (Score 2) 497

On the topic of weird password requirements, my university has the weirdest password requirements i have come across to date (i'm assuming its due to some software they must use);

Note that passwords must follow these rules:
* must be 6, 7 or 8 characters in length
* must contain at least one numeric digit
* must NOT start with a numeric digit
* must contain only lower-case alphabetic letters and numeric digits (that is no punctuation characters).
* the first three characters of your password must not be identical
* the first three characters of your password must not equal sap or pass
* the first three characters of your password and login name must not be the same

Comment Slashdot has a limit to (Score 1) 497

Slashdot has a password length limit, iirc its 20. The input field for setting a password has a max length of 20 however the login field doesn't. So when i last changed my password i was confused for a short while till i realised that i hadn't read the password guidelines. To be honest i find that ~50% of websites that i try to use long passwords on are limited to around 20.

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