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Submission + - Latest Humble Bundle Supports Open Source GameDev Tools (humblebundle.com)

lars_doucet writes: The latest Humble Weekly Bundle is titled "Celebrating Open Source" features eight indie games, with charity going to the open source tools used to develop them.

The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation itself, OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.

The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks.

7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-Free.

Comment Re:Native Targets? (Score 3, Interesting) 166

Since you're a big HaxeFlixel guy, can you point me in the right direction to actually getting a working dev environment going on Windows? I tried a couple of times, but gave up because even the example projects would throw incomprehensible error messages when I test compiled. Only information I've been able to find on the errors was other people having the same problem, but no actual solutions.

Submission + - Flash is Dead, Long Live OpenFL! (gamasutra.com)

lars_doucet writes: I am a 15-year Flash veteran and nobody hates to say this more than me: Flash is dying, and the killer is Adobe. Where to now? HTML5 doesn't help me with native targets, and Unity is proprietary just like Flash was — "don't worry, we'll be around forever! And so sorry about that neglected bug report — we're busy."

I'm putting my bets on OpenFL, a Haxe-based, fully open-source implementation of the Flash API that might just please both Flash refugees and longtime Flash haters alike.

My article discusses my experiences with it and gives a brief overview for newcomers. In short — I can keep making flash games if I want, but with the same codebase I can also *natively* target Win/Mac/Linux desktops, mobile, and more, without having to mess with Adobe AIR or other virtual machines.

Comment Re:Laughable (Score 1) 260

It's an anomaly that everyone uses email. In the past they'd go to all these different markets to find their communities, but now they just email each other.

Where's my check for writing a stupid article, the Verge?

Comment Re:There can be only one. (Score 1) 260

Being exclusive to schools clearly had two strong effects on its early dominance: ability to build up critical mass within a smaller user pool and increase desirability because of that exclusivity.

However, and this might not so much explain "why Facebook" as it does "why not MySpace," I think the biggest reason Facebook became dominant instead of MySpace is that its user interface wasn't a hideous nightmare and its user pages didn't all look like some wrist-slitting kid's Geocities site gotten eaten by a dog and barfed up.

Comment Re:Laughable (Score 1) 260

And the nature of Facebook already does the splitting up. If you went on Facebook and your timeline or whatever was filled up with everyone's posts on Facebook the author and GP might have a point, but since that isn't what happens I'm inclined to think that they're just idiots.

Comment Re:Not so sure (Score 1) 260

I didn't read the article either (who has time when the topic is so stupid?), but it seems like she's making a huge mistake by thinking that Facebook is a single location just because it has one address and one name. Facebook is much less like a singular marketplace like the World Famous Pike Place Fish Market and more like a serious of (millions?) of magic Tesla dealerships that allow you to show up at any location but when you walk inside you're at the same dealership as all of your friends. The non-physical nature of the Internet just allows everyone to just go straight to one address instead of needing the magic.

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