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Comment Re:I already donated a few years ago... (Score 1) 71

Actually, that post is about managing expectations, which leads to discussing how things happened. The post was about transparency. It was actually about delivery and letting people know what they weren't getting, which is hard in any business. And it's something that you have to mitigate with any commercial release.

We don't have to do that now since Torque 3D is open source. We can be transparent in ways that we never could before.

This campaign is about accelerating Linux development by hiring a dedicated team to get it there. And everything they do will be available to everyone on GitHub under the MIT license.

You can call anyone who wants to develop games on Linux natively dumbasses all you like. It's the internet. But there are already people working on the port, and people who would love to get paid to work on the port full time. We're hoping to pay those "dumbass" Linux supporters for their engineering skillset. Because engineers need to make a living.

If the campaign doesn't make it's projected money, then someday it will still be on Linux from the great teams who are working on it in their spare time. All we want to do is pay them to get it there faster.

Comment Re:Why IndieGoGo (Score 1) 71

One of the key reasons was that IndieGoGo has better international support, and some of the best teams who are using Torque and looking to target Linux are from countries not supported on Kickstarter.

We're starting with 32b Ubuntu since that's the common dev target that most engine and game developers target first. We need a solid base target to start from and we can branch out from there.

Linux

Submission + - GarageGames Starts IndieGoGo Campaign to Port Torque 3D to Linux (indiegogo.com)

iamnothing writes: "GarageGames is heading to IndieGoGo to port Torque 3D to Linux! The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license.

Check out the campaign!"

Games

Submission + - GarageGames Announces Torque 2D MIT (garagegames.com)

iamnothing writes: "GarageGames announces that they will be merging their 2D iOS/PC/Mac game development tools into a singular product named Torque 2D MIT. And as you can probably guess from the title, it will be available via the MIT license on GitHub.

This move follows their 3D product, Torque 3D, that was made available via the MIT license in September. There are several efforts in progress aiming to bring Torque 3D to Linux."

Comment Re:Tribes 2 (Score 1) 68

Most likely not without a lot of repurposed work. V12 had a lot of proprietary Sierra code that was removed so that we could release V12/TGE. You would have to identify the missing pieces and then find an alternative solution to ensure that Tribes 2 and its mods ran well.

Comment Re:That would change gaming... (Score 1) 54

Same, it's not even the abysmal quality of their products, it's that they lie repeatedly. Each time Eric Preiz says something you can be sure it's probably a lie, the bit about it being the best open source game engine being the likely candidate for the lie portion of his latest quote.

Interesting. It seems like you've never actually met or listened to Eric. I'd be interested to know what lies you think he has told.

I'm used to seeing the usual Torque vs. Unity/UDK/CryEngine hate on forums (like much of what is in this thread), but I usually don't see people troll on Eric much.

Submission + - Torque 3D to be Released on Github under the MIT license (garagegames.com)

iamnothing writes: "Eric Preisz, CEO of GarageGames announces:
"Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development.""

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