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The Almighty Buck

Activision Hit With $500m Suit From Modern Warfare 2 Devs 77

Dragoniz3r writes "Activision has been served a lawsuit from 38 plaintiffs, including present and former Infinity Ward employees, demanding up to half a billion dollars. The plaintiffs are seeking compensation for 'unpaid bonuses, royalties, profit-sharing, and future profits from games such as Modern Warfare 3, and punitive damages.'"
Microsoft

Microsoft Clears MechWarrior4 Free Launch 131

Vamman writes "If you've been following the drama surrounding the free release of MechWarrior4, then you're probably aware that the initial announcement, made last summer, was a bit premature. Now, nearly a year since that announcement was made, MekTek Studios has announced that Microsoft Legal has given clearance for the free release of Mechwarrior4. This move by Microsoft Games couldn't come at a better time for the community, as the owners of MechWarrior are attempting a reboot of the franchise."
Programming

Sid Meier and the 48-Hour Game 58

MMBK writes "Sid Meier is possibly the most influential game designer ever, having developed the Civilization series, among others. This video documentary looks at his past while he travels to the University of Michigan for the 48-hour game design competition, which was hosted by his son."
Image

Woman Claims Wii Fit Caused Persistent Sexual Arousal Syndrome 380

Amanda Flowers always liked her Wii Fit but now she can't get enough of it. Amanda claims a fall from her balance board damaged a nerve and has left her suffering from persistent sexual arousal syndrome. From the article: "The catering worker said: 'It began as a twinge down below before surging through my body. Sometimes it built up into a trembling orgasm.' A doctor diagnosed her with persistent sexual arousal syndrome due to a damaged nerve."
Real Time Strategy (Games)

Heroes of Newerth Open Beta About To Start 118

You may recall last summer when we discussed Heroes of Newerth, a title from S2 Games that's based on the popular Defense of the Ancients mod from Warcraft III. We passed out some closed beta keys, and there seemed to be a ton of interest, in part due to the fact that they have a Linux client. Well, if any of you missed it or want to see how the game has progressed since then, now is your chance — the open beta begins tonight (March 31). There's a countdown on the sign-up page that shows when you can register.
Education

Recommendations For C++/OpenGL Linux Tutorials? 117

QuaveringGrape writes "After a few years of Python I've recently been trying to expand my programming knowledge into the realm of compiled languages. I started with C, then switched over to C++. A friend and longtime OpenGL programmer told me about NeHe's tutorials as a good step after the command-line programs started to get old, but there's a problem: all the tutorials are very Windows-based, and I've been using Linux as my single platform for a while now. I'm looking for suggestions for tutorials that are easy to learn, without being dumbed down or geared towards non-programmers."
XBox (Games)

Devs Finally Finding Success With Xbox Indie Games 65

McBacon writes with this excerpt from Wired.co.uk: "Often dismissed as a failed venture, the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games. Wired explores the success stories of this hidden marketplace. ... now, more than a year since its launch, the Xbox Indie Games are seeing something of a revival. Microsoft has made huge strides to improve the service, games are beginning to be taken more seriously and success stories are becoming more and more common. Especially for [James] Silva, a New York-based developer, who became an impromptu Indie celebrity after his game The Dishwasher won Microsoft's Dream-Build-Play competition. He says he's 'absolutely thrilled' to have seen I Maed a Gam3 w1th Zomb1es!!!1 — his latest game — become a cult hit, for gamers to flock to it in record numbers and to have sold over 200,000 copies."
Cellphones

Microsoft Shows Full 3D XNA Games On Windows Phone 70

suraj.sun writes "Microsoft has shown off XNA games running on Windows Phone; full 3D is a go. From Engadget: 'Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0 9. The two titles are The Harvest, a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks. Microsoft spoke to the ease of its Direct3D development platform, which was built by the same folks responsible for the first-gen Xbox. What we saw of The Harvest was built in "two or three weeks," mostly from scratch, and folks who've already built games for XNA in VisualStudio shouldn't have much trouble with a port from the sound of things: "very, very easy," said Microsoft. Right now developers can do their testing in Windows, but there should be a Windows Phone 7 Series emulator out for devs eventually.'"
Books

Puzzle In xkcd Book Finally Cracked 90

An anonymous reader writes "After a little over five months of pondering, xkcd fans have cracked a puzzle hidden inside Randall Munroe's recent book xkcd: volume 0. Here is the start of the thread on the xkcd forums; and here is the post revealing the final message (a latitude and longitude plus a date and time)."
Piracy

Ubisoft's Authentication Servers Go Down 634

ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."
Advertising

Google Awarded Broad Patent For Location-Based Advertising 54

Mashable has a report of a patent that just issued (6-1/2 years after filing) — apparently Google now has a lock on location-based advertising. It's not clear that the search company intends to assert the patent against any other companies (such as emerging rival Apple), but it's useful as leverage. Here is the patent. Update: 03/02 14:34 GMT by S : Reader butlerm noted that the incorrect patent was linked. It now points to the correct URL.
Games

8-Year Fan-Made Game Project Shut Down By Activision 265

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."
Australia

AU Internet Censorship Spells Bad News For Gamers 152

eldavojohn writes "Kotaku is running an investigative piece examining what internet censorship means for games in Australia. Australia has some of the most draconian video game attitudes in the world, and the phrase 'refused classification' should strike fear in game developers and publishers looking to market games there. Internet censorship may expand this phrase to mean that anybody hosting anything about the game may suffer censorship in AU. Kotaku notes, 'This means that if a game is refused classification (RC) in Australia — like, say, NFL Blitz, or Getting Up — content related to these games would be added to the ISP filter. [This would bring up] a range of questions, foremost of those being: what happens when an otherwise harmless website ... hosts material from those games (screenshots, trailers, etc) that is totally fine in the US or Japan or Europe, but that has been refused classification in Australia?' Kotaku received a comment from the Australian Department of Broadband Communication promising that the whole website won't be blocked, just the material related to the game (videos, images, etc). Imagine maintaining that blacklist!"

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