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Comment Not sure what's confusing... (Score 1) 491

(1.) It may be hard to securely erase an SSD. Due to things such as wear leveling, the relationship between sector addresses and physical flash cells isn't transparent to the OS. And ATA Secure Erase isn't implemented or isn't implemented correctly on all SSDs. (2.) SSDs are hard to recover. That's because they may start erasing some blocks containing data (and not just the entry in the file allocation table) shortly after you delete a file in the file system. Again, this happens due to things such as wear leveling and isn't transparent to the OS. Contrast this to a hard drive where, following a file delete, only the entry in the allocation table is deleted but no actual data. I don't see anything contradictory or confusing here

Comment Re:Quasi-audiophile here (Score 1) 450

Of course, 24/96 is standard. Even bedroomers produce at higher than 16/44.1. Thus, the issue mentioned in the parent is of no relevance. On the other hand, abuse of compression and dithering plugins during the mixdown (by bedroomers as well as professional mastering engineers!) is a very real issue.

Comment Re:More missing. (Score 1) 225

A lot of wrong stuff here. First of all, EUR 30 in the mid-80s is equivalent to roughly EUR 55 today due to the effects of inflation (these are approximate numbers for countries like Germany and the Netherlands). Inflation was slightly higher in the US, so a larger increase in dollar prices was necessary over there to compensate producers for rising input prices. Second, I don't think MSX games are really representative for what OP is referring to. MSX was never really mainstream in the US and Europe. Third, production cost have risen tremendously, yes. But a good chunk of the cost of producing a video game is fixed. And since the market for video games has grown tremendously over the last three decades, those fixed cost are distributed over a much larger number of games sold, therefore facilitating lower video game prices (in real terms).
Businesses

Game Prices — a Historical Perspective 225

The Opposable Thumbs blog scrutinizes the common wisdom that video games are too expensive, or that they're more expensive than they were in the past. They found that while in some cases the sticker price has increased, it generally hasn't outpaced inflation, making 2010 a cheaper time to be a gamer than the '80s and '90s. Quoting: "... we tracked down a press release putting the suggested retail price of both Mario 64 and Pilotwings 64 at $69.99. [Hal Halpin, president of the Entertainment Consumer's Association] says that the N64 launch game pricing only tells you part of the story. 'Yes, some N64 games retailed for as high as $80, but it was also the high end of a 60 to 80 dollar range,' he told Ars. 'Retailers had more flexibility with pricing back then — though they've consistently maintained that the Suggested Retail Price was/is just a guide. Adjusted for inflation, we're generally paying less now than we have historically. But to be fair, DLC isn't factored in.' He also points out all the different ways that we can now access games: you can buy a game used, rent a game, or play certain online games for free. There are multiple ways to sell your old console games, and the competition in the market causes prices to fall quickly."
Image

Researchers Discover Irresistible Dance Moves 215

sciencehabit writes "To find out if certain dance moves are more attractive to women than others, researchers recruited a bunch of college guys and used motion-capture to create avatars of them dancing. When women watched the avatars (2 videos included in story), the men they found most attractive were those who kept their heads and torsos moving without flailing their arms and legs. The researchers say dancing is thus an honest signal to women of the man's strength and health, just as it is in crabs and hummingbirds, who also move in special ways to attract mates."

Comment RLY? (Score 0, Flamebait) 516

why the fuck is this question even accepted by /.? Do your research before submitting, there are dozens of solutions: HTPCs, a bunch of the latest Blu-Ray players and TVs, media streamers (a couple of which have been mentioned above), and 7th gen video consoles. hell, even some recently-announced tablets will be able to grab content from SMB (or DLNA) and output it to your screen via HDMI (gotta look closely, though, not all do 1080p)

Comment Re:"Postville" is the current generation (Score 3, Informative) 228

No, the OP clearly refers to the Postville refresh, which will bring capacities of 160/300/600GB NAND. Lyndonville is the codename of the follow-up to Ephraim, i.e., Intel's series of enterprise drives commonly known as X25-E. Lyndonville is expected in capacities of 100/200/400GB so that's clearly not what the article referred to.
Data Storage

Leaked Intel Roadmap Shows 600GB SSD 228

An anonymous reader writes "Solid State Drives have been trying to fill the mechanical hard drive niche for some time now. The problem is that while flash memory is faster than a spinning platter, it is also much more expensive per gigabyte. Over the weekend details leaked about Intel's SSD roadmap, and what's most interesting about it is that the capacities of Intel's SSDs are going to increase in a big way. First off is a refresh to the high performance X25-M range of SSDs. Currently available in 80GB and 160GB models, these will be replaced by a new design, codenamed Postville, which will come in 160GB, 300GB and 600GB variants."
Security

Using XSS & Google To Find Physical Location 77

wiredmikey sends along a brief (and quite poorly written) report from Security Week on Samy Kamkar's talk at Black Hat last week. In the video, which is amusing, he demonstrates how to obtain location information (within 30 feet, in the example he shows) of a user who does no more than visit a malicious website. The technique involves sniffing out the local router, breaking into it to obtain its MAC address, and sending that to Google to extract the router's location from Google's Street View database.

Comment Re:Does anyone.... (Score 2, Interesting) 156

openSUSE is def more aggressive than Ubuntu in integrating the latest packages. Just compare the kernel or gcc versions they've shipped vs Ubuntu on DistroWatch. Among the major distros, openSUSE is less bleeding edge than Fedora. But which major distro isn't? Also, iyam, openSUSE releases are buggier than Ubuntu releases. FWIW, I was a SUSE user for seven years. After I dealt with small inconveniences after every SUSE release (altough I didn't encounter any showstoppers in years), I recently made the switch to Ubuntu. I couldn't be happier.
Security

Stand-Alone Antivirus Software? 159

An anonymous reader writes "I work for a company that repairs specialty devices that have an embedded Mini-ATX motherboard without a CD-ROM drive and run Windows XP Home. And while the USB flash drives we insert into them have a physical write-protect tab, we still encounter a (rather annoying) display dialog from malware/viruses to remove the write-protect so the malware can infect the flash drive. We don't remove the write-protect, obviously, but would like to offer our customers the option of removing the malware/virus without having to install any software. We would rather not install/uninstall antivirus software even for one-time use, due to various licensing issues, nor do we want to connect to the Internet to use web-based online scanners. Is there any stand-alone anti-virus/anti-malware software for Windows that can be run directly from the write-protected flash drive itself?"
Google

Google Voice Opens To All 185

An anonymous reader writes "Google Voice is now open to anyone in the US, removing the need to search for an invite. At the Google Voice site, anyone with a US IP address and a US phone number can sign up for an account. Non-US IPs are blocked, and non-US-based phone numbers are prevented from attaching to Google Voice (with the single odd exception of the 403 area code of southern Alberta)." Good timing on the part of Frontier Communications Corp., which just filed a lawsuit claiming that the Google Voice feature connecting a user's home, work, and cell phone numbers to another number infringes one of their patents.

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