112631
submission
gurps_npc writes:
In this CNN story German researchers revealed that they did another correlation study and foolishlly claimed 'causation'. In this one, they found that surprise surprise, people that liked to drive recklessely in real life (more accidents, more speeding tickets) also enjoyed video games that simulated reckless driving.
Then they found that all people, after playing a few minutes of a reckless driving game, when they then 'drove' a computer simulation (i.e. another video game...) they 'drove' more recklessely, than if they had not played the car based video game.
How they can possibly think that a computer simulation is a. not just another video game, and b. sufficient 'evidence' that video games affects real life behavior, is beyond me.
112601
submission
Carter writes:
Ars Technica reports that Musicload, one of Europe's largest movie stores, says that
75% of its customer support problems are caused by DRM. Users have frequent problems using the music that they have purchased, which has led Musicload to try selling
independent label music with DRM. The results? Artists choosing to abandon DRM have seen 40% growth in sales. Good to see someone in the business both "gets it" and is willing to do something about it.