Comment Re:A new Apple scam (Score 1) 393
They don't last more than a few months for me. I'm on my fifth pair. And they charge me 25 fucking pounds for each replacement. And they sound terrible.
Just out of curiosity, why do you keep buying them?
They don't last more than a few months for me. I'm on my fifth pair. And they charge me 25 fucking pounds for each replacement. And they sound terrible.
Just out of curiosity, why do you keep buying them?
You are of course correct. They use the "device attached" pin of the USB port with a specific resistor to switch the USB data lines into two analog audio outs.
While this is a cool hack, it still suffers from a few limitations that the apple dock connector doesn't have. It can't do analog in at the same time (think microphone input for a car handsfree), or video, or simultaneous USB data transfer, to name a few things.
Also, this is not part of the USB standard, which means the cable only works with certain phone models, and can actually make other devices misbehave. Try connecting a Galaxy Nexus to that cable.
Yes, but you can't do analog audio over micro USB. It is not the same thing. Making a sound-dock for USB is much more complex and expensive.
That would be Mountain Lion of course...
You can resize by dragging the top edge in OS X Snow Lion. I'm not sure if it's new for this version though.
the greatest work station epiphany i recently had involved turning my 9:16 monitor 90 degrees
So that it became an ordinary 16:9 screen?
This is where the Magic Mouse shines in my opinion.
But you have to use Better Touch Tool or other software to really make it useful, because OS X's built-in gestures are just not enough.
I use two and three finger swipes and "tip-taps" to open/close tabs, navigate back/forward, turn up/down volume etc in addition to just scrolling. Best mouse I've ever had!
I saw this as a feature!
I used to create sinus-tables for use by my assembler code by using Amiga-Basic.
Just do a for-loop, use the built-in sin(), and poke the result into a (hopefully) free memory-location. Then switch to the assembler/monitor and dump the memory back to either assembly notation or raw data to be written to disk. Quick and easy.
(2) developing tools for cheating in-game, ala aimbots that're easily adapted to new games,
Well, what did I as a PS3 gamer do to deserve this? This is precisely the reason why hackers are despised right now by most PS3 owners.
I couldn't care less about them making emulators, games, knockoffs or even copies of games, installing linux, xbmc or using the console for other awesome stuff, but what I do care about is that my gaming experience is being affected by what they do. I am not Sony, nor am I fan of Sony. I choose the PS3 because I like to play games without hassle once in a while, and in my experience, Microsoft is by far the more evil company.
So, about retaliation:
(1) Fight the DMCA. This is the real problem, isn't it?
(2) Stop buying Sony products.
(3) Stop whining. You (american hackers) knew full well that this was illegal in your country and didn't give a shit about getting caught.
I lost all my old C64 floppys when my parents moved to a new house. Felt a bit sad that every demo I ever made was gone.
Luckily I found them again when googling my own name! Turned out that someone I have never met had the time and devotion to find them, transfer them to a PC, read every scroll text and attribute every part to the correct person. They even found my real name, and my old address and phone number by dumping the memory at $3000.
An important note here is that I am not a well known scener, nor was my group, and the demos were not very technically advanced or pretty. But if something ends up on the internet it seems like it will never go away.
That, and being able to figure out what people actually want in the first place.
Yes, this is a very important part, which reminds me of this old gem
Work is the crab grass in the lawn of life. -- Schulz