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Comment Re:somebody is trying too hard. (Score 3, Interesting) 90

I am working on a space-based MMO strategy game. In my game, the taxonomy... well, it's player-specific. Each player can name his ship classes any way he wants.
There are 5+1 types of ships by size: tiny, small, medium, large and capital. A separate type is Organic ships, which also have 5 size types.
Then you have specializations, e.g. scout ship, command ship, gunship, shield ship, repair ship, transport ship, etc.
Then you have ship generations, each generation becoming available based on research of a standard ship blueprint. An initial blueprint, once researched, allows you to assign extra points to certain ship attributes (e.g. speed, hitpoints, available power, available processing power, fuel bay size, etc) from a point pool you're getting from that research. This allows players to create unique ships all day long (some would suck more than others, that's for sure but hey, it's freedom to do stupid things).
Then you put modules on the ships, and those modules use up mounting points from the attributes. Some modules would only fit certain specializations and ship sizes (you can't fit a capital command room on a tiny scout ship because you don't have enough space, processing power or room).

No classes. Classes are so... yesterday's jam.

Comment Re:Trolling Douchebags (Score 3, Insightful) 211

That's not what it's about. One could imagine a situation where kidnapped people would get their hands on a phone with no SIM card in it (or an inactive one) and dial 911. Take that away and it might kill people.
Yes, fraudulent 911 calls are a problem. But I'd rather have 100 of those for each legitimate call from an NSI phone which might save one or more lives.

This is yet another example where cost effectiveness mentality kills people.

Comment Re:You are quoting losers, so yeah. (Score 1) 950

Is that a bad thing?
I've been wondering why all the whining that EU population is declining (for example). Let it decline. Sure, this might bring some problems in the long term but there's always population pressure from other parts of the world.
Yes, maybe within 50-100 years the most common names in Europe would have African or Arabic origins. Maybe the majority in the USA will be of Asian or Central/South American origin. So what?

Stats

Interactive Map Exposes the World's Most Murderous Places 187

Lashdots writes with this selection from a Fast Company story: In 2012, 437,000 people were killed worldwide, yielding a global average murder rate of 6.2 per 100,000 inhabitants. A third of those homicides occurred in Latin America and the Caribbean, home to just 8% of the world's population. But data on violent death can be difficult to obtain, since governments are often reluctant to share their homicide statistics. What data is available is sometimes inconsistent and inconclusive. Adds Lashdots: To make this data clear and to better address the problem of global homicide, a new open-source visualization tool, the Homicide Monitor, tracks the total number of murders and murder rates per country, broken down by gender, age and, where the data is available, the type of weapon used, including firearms, sharp weapons, blunt weapons, poisoning, and others. For the most violent region in the world, the 40 countries in Latin America and the Caribbean, you can also see statistics by state and city. That geographic specificity helps to underscore an important point about murders, says Robert Muggah, the research director and program coordinator for Citizen Security at the Rio de Janeiro-based Igarapé Institute, in the above-lined story: "In most cities, the vast majority of violence takes place on just a few street corners, at certain times of the day, and among specific people."

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