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Comment Re:Tamrac- Great for Traveling (Score 1) 282

I second using Tamrac. Had mine for three or four years now. I've put small and large laptops in as well as magazines and iPads. It holds my lenses plus binocs, power cables, etc.

It does get weighty though. It's a good traveling backpack if you have a decent back. If you are not planning to take "everything" where you go, go with a nice small roller for plane trips (holds your laptop and other accessories) and a small shoulder pack for your body and a couple lenses. It really depends how you are going to look at your whole trip.

Software

Preserving Virtual Worlds 122

The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they're accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so: "Take, for example, Star Raiders on the Atari 2600. If you're going to preserve this, you've got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you've got a hardware dependency there, you're really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn't as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we're trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game."
Censorship

Google Stops Ads For "Cougar" Sites 319

teh31337one writes "Google is refusing to advertise CougarLife, a dating site for mature women looking for younger men. However, they continue to accept sites for mature men seeking young women. According to the New York Times, CougarLife.com had been paying Google $100,000 a month since October. The Mountain View company has now cancelled the contract, saying that the dating site is 'nonfamily safe.'"
Image

Man Sues Neighbor For Not Turning Off His Wi-Fi 428

Scyth3 writes "A man is suing his neighbor for not turning off his cell phone or wireless router. He claims it affects his 'electromagnetic allergies,' and has resorted to being homeless. So, why doesn't he check into a hotel? Because hotels typically have wireless internet for free. I wonder if a tinfoil hat would help his cause?"
Earth

Yellowstone Supervolcano Larger Than First Thought 451

drewtheman writes "New studies of the plumbing that feeds the Yellowstone supervolcano in Wyoming's Yellowstone National Park shows the plume and the magma chamber under the volcano are larger than first thought and contradicts claims that only shallow hot rock exists. University of Utah research professor of geophysics Robert Smith led four separate studies that verify a plume of hot and molten rock at least 410 miles deep that rises at an angle from the northwest."
Space

Super-Earths Discovered Orbiting Nearby, Sun-Like Star 242

likuidkewl writes "Two super-earths, 5 and 7.5 times the size of our home, were found to be orbiting 61 Virginis a mere 28 light years away. 'These detections indicate that low-mass planets are quite common around nearby stars. The discovery of potentially habitable nearby worlds may be just a few years away,' said Steven Vogt, a professor of astronomy and astrophysics at UCSC. Among hundreds of our nearest stellar neighbors, 61 Vir stands out as being the most nearly similar to the Sun in terms of age, mass, and other essential properties."
Idle

Hand Written Clock 86

a3buster writes "This clock does not actually have a man inside, but a flatscreen that plays a 24-hour loop of this video by the artist watching his own clock somewhere and painstakingly erasing and re-writing each minute. This video was taken at Design Miami during Art Basel Miami Beach 2009."
Businesses

Treading the Fuzzy Line Between Game Cloning and Theft 235

eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"
Image

Girls Wired To Fear Dangerous Animals 224

Foot-in-Mouth writes "New Scientist reports that girls are more "primed" to fear spiders and snakes, compared to boys. Infant boys and girls were shown pairs of images, a fearful and a happy object (such as a spider and a flower), measuring the boys' and girls' dwell times on the images. And in another similar test, normally happy objects (such as a flower) were given a fearful face and fearful objects were given a happy face. The results of these two tests suggested to the researcher that girls are not wired to fear spiders, for example, but rather girls are wired to more quickly learn to fear dangerous animals. The researcher, David Rakison at CMU, 'attributes the difference to behavioural differences between men and women among our hunter-gatherer ancestors. An aversion to spiders may help women avoid dangerous animals, but in men evolution seems to have favoured more risk-taking behaviour for successful hunting.' This reminds one of men's obsession with video games. Will game designers use this information to tweak video games for gender, either to make the games more or less frightening?"

Comment It's a matter of basics. (Score 1) 494

I became very aware of grammar and spelling in high school. To that end I integrated it into my life. Typing has successfully kept my writing messy and I do find myself having to slow down the brain to write some stuff. If you stick to the fundamentals and apply them while typing, you should have no problems. Practice!

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