Comment Re:Why not limit them to one per customer? (Score 1) 131
If you are selling a dev version, then you are retailing a product to the public. Again, if there is more demand at a higher price than you are supplying either quantity/price, the error is the vendor's, not the "scalper's".
That would be fine if Occulus was simply trying to profit maximise here, but that is not even remotely Occulus' intention here. They have a limited supply but want to keep the price low to stimulate development. If they raise the price it goes out of the hands of developers into the hands of rich folks as a space age toy, which is harmful to their business which will rely on having a strong release catalogue at launch.
Back when I used to play Eve Online , debates within the team (A rather large 5000 member alliance, back before the era of 30,000 member coalitions) would occur about whether to ban reselling of our producers to keep the price of combat craft cheap for combat pilots who tended to be poorer than the manufacturers/miners. Ultimately the wealthier producers won out (who where usually happy to have 're-listers' on the market as they could just sell batches of ships to them bulk) but it came at the cost of a lot of combat pilots simply not being able to afford the battleships which in our space had become more expensive than what our enemies where paying. And when the enemy finally came to our gates, we got steamrolled. We never made that mistake again.