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Comment Atari 2600 has less latency (Score 3, Informative) 160

On the old Atari 2600, the game has to be written around rendering fields (half frames) of video. On NTSC, that is 59.94 fields per second, or a little under 16.7ms. Input is usually read during vertical blanking between fields. That makes for not much more than 33.3ms latency in the worst case of input change just after vertical blanking.

Maybe new isn't really better.

Comment Re:FullSail's different... (Score 1) 128

Yes, Full Sail does retain the right to use student projects for advertising, but they explicitly do not take ownership of the student projects. I used to work for them as a lab instructor in the Game Development program. Students could not be prevented from making their project into a commercial game under these terms, although few are that good. It's OK, though. The point of the project is going through the process, which the students do even if their game isn't all that fun.

Patents

Multi-Channel Communication Patent Up For Sale 97

OTDR alerts us to the latest software patent stupidity in the news as patent number 6,418,462, "methods allowing clients to perform tasks through a sideband communication channel, in addition to the main communication channel between a client and server," snubs its nose at AJAX, ftp, and decades of prior art and goes on sale next month in San Fransisco. "Singled out are AJAX mashups including Google Maps and Gmail, and Microsoft 'Live'... Also in the frame are Amazon's S3 and EC2 and clusters from Microsoft, VMware, and Oracle. eBay's Skype, Napster, and Microsoft's Groove are also listed as potentially infringing on the patent in P2P."
Programming

An AI 4-Year-Old In Second Life 234

schliz notes a development out of Rensselaer Polytechnic Institute where researchers have successfully created an artificially intelligent four-year-old capable of reasoning about his beliefs to draw conclusions in a manner that matches human children his age. The technology, which runs on the institute's supercomputing clusters, will be put to use in immersive training and education scenarios. Researchers envision futuristic applications like those seen in Star Trek's holodeck."
The Military

Computer Models Find Patterns In Asymmetric Threats 214

The Narrative Fallacy brings us a story about a project by University of Alabama researchers to develop a database capable of anticipating targets for future guerrilla attacks. Quoting Space War: "Adversaries the US currently faces in Iraq rely on surprise and apparent randomness to compensate for their lack of organization, technology, and firepower. 'One way to combat these attacks is to identify trends in the attackers' methods, then use those trends to predict their future actions,' said UA-Huntsville researcher Wes Colley. 'Some trends from these attacks show important day-to-day correlations. If we can draw inferences from those correlations, then we may be able to save lives by heightening awareness of possible events or changing the allocation of our security assets to provide more protection.' Researchers reviewed the behavior signatures of terrorists on 12,000 attacks between 2003 and mid-2007 to calculate relative probabilities of future attacks on various target types."

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