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Programming

StarCraft AI Competition Announced 200

bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."
PC Games (Games)

StarCraft II Single-Player Details Revealed 206

As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.
Real Time Strategy (Games)

StarCraft II Delayed Until 2010 453

Blizzard has just announced that StarCraft II: Wings of Liberty won't be released this year. From their announcement: "Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service. ... As we work to make Battle.net the premier online gaming destination, we'll also continue to polish and refine StarCraft II, and we look forward to delivering a real-time strategy gaming experience worthy of the series' legacy in the first half of 2010."

Comment Re:Eh...not likely for quite some time (Score 1) 210

Odds are downright terrible for "intelligent nanobots", we might have hardware that can do what a cell can do, that is, hunt for (possibly a series of) chemical cues and latch on to them, then deliver the payload -- perhaps repeatedly in the case of disease-fighting designs -- but putting intelligence into something on the nanoscale is a challenge of an entirely different sort that we have not even begun to move down the road on; if this is to be accomplished, the intelligence won't be "in" the nano bot, it'll be a telepresence for an external unit (and we're nowhere down *that* road, either -- nanoscale sensors and transceivers are the target, we're more at the level of Look, Martha, a GEAR! A Pseudo-Flagellum!)

Your individual neurons aren't particularly intelligent either. http://en.wikipedia.org/wiki/Cellular_automata

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