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Submission + - Junctionless transistor ready for the big time (eetimes.com)

An anonymous reader writes: Professor Jean-Pierre Colinge has said that a novel electronic device the junctionless transistor, or gated resistor, could compete right now with conventional transistors, which have junctions and complex impurity profiles. However, Professor Coling, from Tyndall National Institute, told EE Times it could take a while for commercial semiconductor companies to switch to the new, simpler transistor. But they could be using it by the 20-nm node, he said.

Comment Re:Repeat (Score 1) 461

Because they go out of their way to make everyone believe piracy is a heinous, unforgivable crime on par with rape and murder. The avarage consumer has come to believe they have no choice but to either not play the game or pay to be taken advantage of. I fear what the gaming industry would become without piracy as a constant competitor.
Technology

Submission + - Virginia Tech building battlefield robots (vt.edu)

smackay writes: The roving, walking robotic soldiers of the "Terminator" films are becoming less sci-fi, and more certain future every day. Now, a team of robotics researchers from the Virginia Tech College of Engineering will build a team of fully autonomous cooperative battle-ready robots as part of a 2010 international war games challenge that could spur real-life battle bots for the Pentagon.
First Person Shooters (Games)

Modern Warfare 2 Surpasses $1 Billion Mark; Dedicated Servers What? 258

The Opposable Thumbs blog is running an interesting article contrasting everything Activision did "wrong" in creating and marketing Modern Warfare 2 with the game's unqualified success. Despite price hikes, somewhat shady review practices, exploit frustrations, and the dedicated server fiasco, the game has raked in over a billion dollars in sales. "There was only one way to review Modern Warfare 2: on the Xbox 360, in Santa Barbara, under the watchful eye of Activision. Accepting the paid trip, along with room and board, was the only way you were going to get a review before launch. Joystiq noted that this broke their ethics policy, but they went anyway. Who can say no to a review destined to bring in traffic? Shacknews refused to call their coverage a 'review' because of the ethical issues inherent in the situation, but that stance was unique. The vast majority of news outlets didn't disclose how the review was conducted, or added a disclaimer after the nature of the review was made public. This proved to Activision that if you're big enough, you can dictate the exact terms of any review, and no ethics policy will make news outlets turn you down."
Classic Games (Games)

A History of Early Text Adventure Games 130

HFKap writes "The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the 'cave crawls' Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line. This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG."

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