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Comment Re:Go with 'The Cloud' (Score 2) 116

100% uptime

I hope that was a sarcastic comment. Even as I type the PSN (Playstation Network) is down for an unspecified reason, and they think it will be down for a few days at least. 'The Cloud' is not *the* answer - it is *an* answer which should be implemented in conjunction with physical media, large hard drives, and other technology.

Comment Not surprising at all (Score 2) 187

My girlfriend and I have been in a long-distance relationship for a while now and communicated almost exclusively via phone at night. Some nights there would be 5-10 dropped calls in a 30 minute period. It didn't matter which side dropped the calls because we both used AT&T. Moreover, even when the dropped call rate was tolerable, the call-quality was very poor. We both finally decided to switch to T-Mobile when our contracts ran out and have never looked back.
Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."

Comment Re:Boycott (Score 1) 299

But boycotting does work if somebody hasn't bought the product yet. I was considering buying this game soon but will not be doing so now. This was the deciding factor for me (but may not be for everyone - it isn't like they are going through and substantively changing content).

I did play the demo and noticed advertisements in it which I was fine with (since I did not pay for the content); I had assumed they would be gone once I payed them money though...

Comment Re:About par for the course (Score 1) 126

How about displaying your sponsorship with logoware? You know, a hat with a Nike logo and a shirt with a Reebok logo?

I think we're already there. Maybe not so much from "fashionable" brands, but as a college student I find myself in position of a lot of freebies - shirts, bags, etc. Even though I am not being paid to wear them, I still receive compensation, namely the item itself. I have shirts for apartment complexes I don't live at, but who cares? I still wear them when I go to the store.

Comment A kid and games (Score 1) 739

I think my first experience with Linux was when I was around age 12. I remember installing Corel Linux on and old, unused box my family had in a closet. I didn't know what to expect at first, but once I realized it installed X-Galaga (Galaga being one of my all time favorite games) I figured it was good enough to learn more about.

I probably played X-Galaga for four hours straight at first.

Comment Re:Advertisement (Score 1) 427

The tools utilized by the service though (the adding of friends, messaging, groups, etc.) remains the same in Myspace though regardless of what "aesthetic enhancements" people put on their pages. The functionality takes precedence over form.

Comment Re:Advertisement (Score 1) 427

I think the difference is this: on Geocities (or other places that host websites) the content is exclusively yours that you want the public to see. On Myspace and Facebook the content is overall design has always been controlled by them and you only insert your content into their framework. Just my $0.02.

Comment Almost sad (Score 5, Insightful) 293

It is almost sad to see the professional journalism dying - or at least having the traditional roles it took in society go the way of the dinosaurs. 15 years from now, the news market will be a much different place, and I hope we figure out a way to have integrity and accountability in the new model. I do find it odd though that some industries who fail to adapt get government funds while others, who could arguably provide a public service, are left out to dry.

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