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User Journal

Journal Journal: I logged in. 2

I was doing some research for a project and happened back here. Hello slashdot.

Find me on Twitter, or put dot com after my user name.

User Journal

Journal Journal: [Beloved] It Is Not a Word 2

It is not a word spoken,
Few words are said;
Nor even a look of the eyes
Nor a bend of the head,

But only a hush of the heart
That has too much to keep,
Only memories waking
That sleep so light a sleep.

-- Sara Teasdale

I remember.
User Journal

Journal Journal: Circular Refuge on reddit 5

It's a happening place. There are upwards of 3, maybe 4 posts a day!
You should join us, if you like.

http://www.reddit.com/r/CircularRefuge
(message mods to join; can't let the riffraff on reddit in! Just our very own special riffraff.)

Windows

Journal Journal: Reminiscence XP 6

As I said in my previous journal entry, I'd install Windows XP Home (OEM) in a Virtual Machine today in order to commemorate the death of XP. I documented it with screenshots. Yes, I know, it's Facebook album, but it's public. It was the quickest way to get something online.
From VM creation and installation from SP3 OEM ISO to fully patched in 1 hour and 30 minutes. Not all that shabby.
It also indicates that XP will most likely die totally when they turn off the activation servers. I don't think they'll hand out the promised "no activation patch", ever. (Well, I always heard they'd promised such a thing, it might simply be legend.)
User Journal

Journal Journal: Modern Video Games and Rewarding Failure

I don't know if anyone else has noticed this, but a lot of modern (and by modern, I can really go back nearly two decades, which is kind of sad) video games have this annoying tendency to reward failure. When you fail at something, rather than letting you try again until you learn how to succeed, they instead make the game progressively easier. The idea is to prevent people from getting "stuck" and allow them to get to the end of the game. Of course, what it really does is prevent you from learning how to meet the challenges the game has and instead encourages you to simply keep on failing until the game gives up and just lets you win.

I really, really wish game developers would stop with that crap. I want to be given a challenge, the tools necessary to figure out, and then the chance to learn how to meet the challenge. I don't want games to just "let" me win because they've decided I'm too dumb to play them, which in turn is caused by them never giving me a chance to learn to play them properly.

Enough with dynamic difficulty. Enough with rewarding failure.

User Journal

Journal Journal: KVM recommendations

I appear to be in the market for a new KVM as my current one has all but stopped working. Any recommendations? Minimum 4 outputs. *Must* do VGA. My current one has mini-DIN for keyboard and mouse, which has sort of worked some of the time with USB-PS2 converters. I could probably go for a full USB only one, but I'd need to get new cables.

User Journal

Journal Journal: Dude, where's my comments? 4

Posted a few comments on this Ask Slashdot article yesterday. Come back, and they've disappeared. They've not been deleted - I can still access them, from the recent comments area of my profile - and they've not been downmodded either. Not a Beta issue, as I'm not currently on it.

??????

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