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Comment Re:Still a grind (Score 1) 276

@Splab: But then you hit level 60 and have to enter into the dark portal to continue onwards until level 70. The Burning crusade content becomes incredibly tedious and grindy compared to what you were doing beforehand where the quests were far more unique and fun. That part of the game really needs a makeover. Lich King is then somewhat better but still not up to Par with Cataclysm's content.

What I hated even more are encountering "group quests" and having nobody within the area to do them with because they have already moved on. I ended up coming back on level 85 and just sailing through them (even though the rewards were completely useless at that point).

My biggest complaint is that there really isn't anything to do when you hit the level cap (outside of more instances of course) unless you are in a raiding guild. The quest chains end and you can't even try your luck soloing the older raids for the heck of it (e.g. Lich King) because the game FORCES you to be in a raid group. The expansion will at least extend things further.

Also, there is a definite pattern in this game from level 1 through to 85:
1. Enter an area
2. Do some minor quests (get X of this item from monsters or the environent, kill X number of monsters, etc)
3. Do somewhat more significant quests which may be a bit more involved (generally exploring a cave and what not).
4. Fight a mini-boss.
5. Repeat steps 1-4 at the next section of the area
6. Complete all sections of the current area and receive a quest to visit the next one.
7. Repeat steps 1-6 until you reach the end-game.

Comment Re:Corporate humility at its best (Score 1) 147

Well hopefully in 20 years, Internet access will be as commonplace as electricity is today so "being tethered to the internet' won't be an issue any longer. Right now it is because everyone doesn't have a reliable connection either due to geographic location or poor service in general. I'd be very shocked if old mediums re-surfaced all of a sudden.

Libraries around my area are even struggling to remain relevant (to the youth at least) by letting you check out video games (no joke, it's really happening).

Comment Re:It feels old and already seen (Score 1) 413

I actually played from level 1 through to 85 and I have to say that I did come across a few problems which I could imagine would certainly cause people to flock to other MMO's if they have in turn overcome these issues.

The first is that the game has a very distinct (and in my opinion unimaginative) pattern when it comes to questing. You enter a new area and do about three tiers of quests including the basic mob slaying and item collection (i.e. kill X number of monster Y, find item X on the boddy of monster Y, or retrieve this special widget from some element in the environment), then you fight some kind of mini-boss (or just harder enemies), and then fight the main boss of the area (although sometimes the second or third round may be replaced by a mini-game of some sort). After you're done, you get directed to the next area where you rinse and repeat the above formula.

The second problem is that you are severely hampered if you don't end up meeting a lot of people and can get into a raiding group by the time you've hit level 85 and gathered some reasonable gear. The dungeon finder helped a lot with this issue when it comes to 5-man dungeons but you really need a cohesive team for larger ones. Otherwise, you are pretty much locked out of what is perhaps the best content blizzard had to offer in that game. What's worse is that newer players (such as myself) are highly unlikely to experience the older raid dungeons because people would seldom go through them when there are newer better areas to experience. Similarly, older group quests are just not possible unless you are at the right place at the right time (or in my case, a generous high level player could take the place of all 5 group members when it came to those quests).

The last issue is that the expansion pack system has created some inconsistencies in the playing experience. Level 1-60 is a actually a lot of fun now that Cataclysm has given the older quests a complete make-over. However, then you hit Burn Crusade (which resembles how WoW used to be) and it felt like everything plummeted all of a sudden as the quests there are extremely tedious. I really hated getting from 60 to 70 because of this but things slowly got better during the Lich King and eventually Catalclysm (80-85) again. It would have been nice for the momentum to keep strong all the way through.

Anyhow, that's my take on this. Those that have been with WoW since its inception probably have a different perspective but mine is that of a relatively newer player. I didn't even touch the game after a couple months because it just wasn't fun for me anymore.

Comment Re:WHAT!?!?!?! (Score 1) 637

While you make a good point in that studios could abuse this notion, I wouldn't perceive it this way. I'd say pour the extra funding into making a shorter experience that is more satisfying. A lot games seem to have "padding" in order to increase playtime and this typically involves quite a bit of repetition. I'd rather have a shorter game with several unique experiences than a long one that is simply "more of the same" all the way through. Another option is to take the Zelda Majora's Mask route and make the main game shorter for those whom don't have much time and want to breeze through it and then include a whole pile of optional components for those that truly want a long drawn out experience for their money.

Comment Re:It seems good (Score 3, Informative) 591

The significant difference is that it is a system requirement that does not need to be there. Having a particular video card is essential for computer to actually run the game whereas an internet connection active on a single player campaign is not (especially if its only purpose is increased DRM). Now if Blizzard decided to stream content to the game and have unique quests (or other elements) popping up in-game during different days, THEN such a connection would be justified as you would otherwise lose access to that extra content. Hopefully Blizzard does something else with this "always online" requirement outside of keeping tabs on who actually paid money for the game. It would certainly be a good motivator to buy because you would get more out of the game than someone whom pirated and was left with a fixed amount of content. Re-playability would be much higher too because there would always be more to do.

Comment Supplement (Score 1) 244

As a supplement to "Forget that most PC gamers aren't using a gamepad", some games assume that everyone has an Xbox 360 controller and offers little to no support for other gamepads. Now this doesn't affect me too much because I DO use a wired xbox 360 controller on my PC but many don't and it's frustrating getting it to work at times. Mind you there are xinput wrappers to get around this problem.

Comment Re:My opinion (Score 1) 168

@headLite: What happens is that if you look at the wrong angle, each eye sees the opposite image it was supposed to causing the depth information to be completely reversed (hence you . Tilt it even further and you lose the 3D effect altogether and can see both right and left eye images. This really isn't an issue except for games with motion controls and if another person wants to watch you play by looking over your shoulder.

Comment Re:online games (Score 1) 291

@cgeys: Well I wouldn't go as far to call you a "Troll" but there is a gaping flaw in your argument. That "copy" of the game has already been "paid for" at one point so Sony has been compensated in that sense. What does it matter "who" is currently using the game? It's not like multiple people can play online with the same game disc thereby increasing costs for Sony. For some reason, certain companies seem to feel entitled to receive money every time their games exchanges hands. The ONLY way I can see them actually losing anything (or at least the "opportunity" to make money) is if someone chooses to buy something "used" instead of new so their funds go to the retailer and the game company gets nothing. That still doesn't affect the number of people playing online though.

Comment Re:Of course (Score 1) 342

Even though you are only getting 1/3 of the story, that particular 1/3 is as lengthy as a full game should be. It's not like "Warcraft III" which had 4 campaigns which were relatively short. If that's all we got (i.e. the amount of a gameplay a single Warcraft III campaign would provide), then it would most certainly not be worth it.

I do agree though that it would be nicer when you can get the full set of campaigns in one nice package but sadly you'll be waiting years as Blizzard is not exactly known for releasing things as quickly as possible.

Comment Re:Ocarina of Time (Score 1) 585

I Honestly don't see a problem using an xbox 360 or even a PS2 controller on that game. It seems to work well if you set it up using the dual analog scheme that was later applied to Winder Waker and Twilight Princess (with gamecube controller) whereby left analog moves and right stick for yellow buttons. You still get the fluid aiming control the original had (as opposed to playing on a keyboard which is a nightmare for aiming) and the both the PS2 and Xbox 360 controllers have more than enough buttons to accommodate this game. Not only that, but as an added bonus the rumble pack is emulated and needless to say, both the xbox 360 and dualshock 2 rumble features are WAAAAY better than the mild vibration the N64 hardware provided.

In terms of Dosbox, I'd say "emulator" for the same reasons. Controllers have evolved quite a bit in terms of possible functionality, comfort, and the ability to completely remap controls for an old game (which I've done using Xpadder to map keyboard keys rather than the native gamepad support DosBox has). Like the above poster said, it's only a problem when a specialized controller is required and the same feel cannot be replicated without it. The other main drawback is that emulators aren't perfect so not all games will work and it goes without saying that the system requirements are MUCH MUCH higher than the original game itself.

Lastly, nobody mentioned that you can apply modern day pixel-shaders onto these old games making them look better than ever (unless you are a purist and LOVE the original pixel-y feel which is fair enough). You should see what even Windows 3.1 looks like with HQ4x on it. It's surreal.

Comment Re:No surprise (Score 1) 195

Yes, Steam makes it simple to launch non-steam games and as an added bonus, it attempts to apply the Steam Overlay when you're in your NON-STEAM game. Unfortunately, this may break said game in certain circumstances but it's a nice touch when it works. I don't run WoW through Steam though.

Comment Re:Ok, maybe it's just me.... (Score 1) 120

PSP was around the same price when it was first launched so the same is to be expected with the 3DS. Not only that, but unlike your "cell phone" or even "home console", this device will serve as a 3D camera too. However, the games are probably going to be more pricey than a typical handheld ($39USD to $49USD from what I read). That is more comparable to home console title price points. I'm guessing it's due to the increased complexity of the games resulting in much higher development costs for a handheld.

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