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Submission + - Samsung's Position On Tizen May Hurt Developer Recruitment (programmableweb.com)

CowboyRobot writes: Samsung isn’t making it easy for developers. The company may have released a handful of SDKs for its latest devices, but Samsung’s non-committal approach to its Tizen platform is probably going to cost it developer support. Samsung’s first smartwatch, released in October last year, ran a modified version of Google’s Android platform. The device had access to about 80 apps at launch, all of which were managed by a central smartphone app. Samsung offered developers an SDK for the Galaxy Gear so they could create more apps. Developers obliged. Then Samsung changed direction.

Submission + - #IoTH: The Internet of Things and Humans

An anonymous reader writes: Speculating the future of human computer interaction, Tim O'Reilly contemplates how humans and things cooperate differently when things get smarter. "Rod Smith of IBM and I had a call the other day to prepare for our onstage conversation at O'Reilly's upcoming Solid Conference, and I was surprised to find how much we were in agreement about one idea: so many of the most interesting applications of the Internet of Things involve new ways of thinking about how humans and things cooperate differently when the things get smarter. It really ought to be called the Internet of Things and Humans — #IoTH, not just #IoT!"

Submission + - Survey: 56 Percent of U.S. Developers Expect To Become Millionaires (adtmag.com) 1

msmoriarty writes: According to a recent survey of 1,000 U.S.-based software developers, 56 percent expect to become millionaires in their lifetime. 66 percent also said they expect to get raises in the next year, despite the current state of the economy. Note that some of the other findings of the study (scroll to bulleted list) seem overly positive: 84 percent said they believe they are paid what they're worth, 95 percent report they feel they are "one of the most valued employees at their organization," and 80 percent said that "outsourcing has been a positive factor in the quality of work at their organization."

Submission + - "Thermoelectrics" Could One Day Power Cars (sciencemag.org)

sciencehabit writes: Fossil fuels power modern society by generating heat, but much of that heat is wasted. Researchers have tried to reclaim some of it with semiconductor devices called thermoelectrics, which convert the heat into power. But they remain too inefficient and expensive to be useful beyond a handful of niche applications. Now, scientists in Illinois report that they have used a cheap, well-known material to create the most heat-hungry thermoelectric so far. In the process, the researchers say, they learned valuable lessons that could push the materials to the efficiencies needed for widespread applications. If that happens, thermoelectrics could one day power cars and scavenge energy from myriad engines, boilers, and electrical plants.

Submission + - Children can swipe a screen but can't use toy building blocks (theguardian.com)

SpankiMonki writes: Children are arriving at nursery school able to "swipe a screen" but lack the manipulative skills to play with building blocks, teachers have warned.

They fear that children are being given tablets to use "as a replacement for contact time with the parent" and say such habits are hindering progress at school.

Addressing the Association of Teachers and Lecturers conference in Manchester on Tuesday, Colin Kinney said excessive use of technology damages concentration and causes behavioural problems such as irritability and a lack of control.

Kinney, a teacher from Northern Ireland, also noted "I've spoken to a number of nursery teachers who have concerns over the increasing numbers of young pupils who can swipe a screen but have little or no manipulative skills to play with building blocks – or pupils who can't socialise with other pupils, but whose parents talk proudly of their ability to use a tablet or smartphone."
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According to research by U.K. telecoms regulator Ofcom, tablet usage among children is on the rise, with growing numbers of younger kids turning to tablets to watch videos, play games and access the Internet. Use of tablets has tripled among 5-15s since 2012, rising from 14% to 42% over that period, while 28% of infants aged 3-4 now use a tablet computer at home.

Submission + - 'Tilt-a-worlds' could harbor life (washington.edu)

vinces99 writes: A fluctuating tilt in a planet’s orbit does not preclude the possibility of life, according to new research by astronomers at the University of Washington, Utah’s Weber State University and NASA. In fact, sometimes it helps. That’s because such “tilt-a-worlds,” as astronomers sometimes call them — turned from their orbital plane by the influence of companion planets — are less likely than fixed-spin planets to freeze over, as heat from their host star is more evenly distributed.

This happens only at the outer edge of a star’s habitable zone, the swath of space around it where rocky worlds could maintain liquid water at their surface, a necessary condition for life. Further out, a “snowball state” of global ice becomes inevitable, and life impossible. The findings, which are published online and will appear in the April issue of Astrobiology, have the effect of expanding that perceived habitable zone by 10 to 20 percent.

Submission + - Cringely on Big Data and AI

squideatingdough writes: Once again, Robert X. Cringely provides an insightful (and somewhat scary) vision of the future: http://www.cringely.com/2014/0.... He describes how today's Artificial Intelligence is so very different from the vision of those IT folks working in the field back in the 80's. And then he goes on to posit how algorithms are improving at a rate that exceeds Moore's Law for hardware. A very interesting read.

Submission + - Your StarCraft II Potential Peaked at Age 24 (www.cbc.ca)

An anonymous reader writes: StarCraft II is popular among competitive gamers for having the depth necessary to reward differences in skill. A new study has found that your ability keep up with the game's frantic pace starts to decline at age 24. This is relevant to more than just StarCraft II players: 'While many high-performance athletes start to show age-related declines at a young age, those are often attributed to physical as opposed to brain aging. ... While previous lab tests have shown faster reaction times for simple individual tasks, it was never clear how much relevance those had to complex, real-world tasks such as driving. Thompson noted that Starcraft is complex and quite similar to real-life tasks such as managing 911 calls at an emergency dispatch centre, so the findings may be directly relevant. However, game performance was much easier to analyze than many real-life situations because the game generates detailed logs of every move. In a way, Thompson said, the study is a good demonstration of what kinds of insights can be gleaned from the "cool data sets" generated by our digital lives.'

Submission + - Google Looked Into Space Elevator, Hoverboards, and Teleportation (fastcompany.com)

An anonymous reader writes: Google has a huge research budget and an apparent willingness to take on huge projects. They've gotten themselves into autonomous cars, fiber optic internet, robotics, and Wi-Fi balloons. But that raises a question: if they're willing to commit to projects as difficult and risk as those, what projects have they explored but rejected? Several of the scientists working at Google's 'innovation lab' have spilled the beans: '[Mag-lev] systems have a stabilizing structure that keeps trains in place as they hover and move forward in only one direction. That couldn't quite translate into an open floor plan of magnets that keep a hoverboard steadily aloft and free to move in any direction. One problem, as Piponi explains, is that magnets tend to keep shifting polarities, so your hoverboard would constantly flip over as you floated around moving from a state of repulsion to attraction with the magnets. Any skateboarder could tell you what that means: Your hoverboard would suck. ... If scaling problems are what brought hoverboards down to earth, material-science issues crashed the space elevator. The team knew the cable would have to be exceptionally strong-- "at least a hundred times stronger than the strongest steel that we have," by Piponi's calculations. He found one material that could do this: carbon nanotubes. But no one has manufactured a perfectly formed carbon nanotube strand longer than a meter. And so elevators "were put in a deep freeze," as Heinrich says, and the team decided to keep tabs on any advances in the carbon nanotube field.'

Submission + - San Francisco's Housing Crisis Explained (techcrunch.com)

An anonymous reader writes: We've heard a few brief accounts recently of the housing situation in San Francisco, and how it's leading to protests, gentrification, and bad blood between long-time residents and the newer tech crowd. It's a complicated issue, and none of the reports so far have really done it justice. Now, TechCrunch has posted a ludicrously long article explaining exactly what's going on, from regulations forbidding Google to move people into Mountain View instead, to the political battle to get more housing built, to the compromises that have already been made. It's a long read, but well-researched and interesting. It concludes: 'The crisis we’re seeing is the result of decades of choices, and while the tech industry is a sexy, attention-grabbing target, it cannot shoulder blame for this alone. Unless a new direction emerges, this will keep getting worse until the next economic crash, and then it will re-surface again eight years later. Or it will keep spilling over into Oakland, which is a whole other Pandora’s box of gentrification issues. The high housing costs aren't healthy for the city, nor are they healthy for the industry. Both thrive on a constant flow of ideas and people.'

Submission + - Windows Phone 8.1 developer preview available (free) (arstechnica.com)

An anonymous reader writes: Arstechnica has the scoop on Microsoft's new OS release which includes Cortana.

It is a major platform update even if it is just a .1 release. Updates include the debut of Cortana, the same kernel as Windows 8.1 and xboxONE, a notebook reminder app, inner circle friend management, IE 11, default Nokia's camera app, lock screen and background customizations, much improved email client with calendar support, more Windows 8.1 api inclusion for more portability, and a notification center. Arstechnica rated it more of a Windows Phone 9 release than a .1 release.

Cortana also learns your habits of yourself and your inner circle to improve upon things like restaurant recommendations, and frequent places you travel too, to become more accurate as she gets to know you and uses bing for her AI as well.

Submission + - FBI to have 52 million photos in its NGI face recognition database by next year (arstechnica.com)

Advocatus Diaboli writes: One of our biggest concerns about NGI has been the fact that it will include non-criminal as well as criminal face images. We now know that FBI projects that by 2015, the database will include 4.3 million images taken for non-criminal purposes. Currently, if you apply for any type of job that requires fingerprinting or a background check, your prints are sent to and stored by the FBI in its civil print database. However, the FBI has never before collected a photograph along with those prints. This is changing with NGI. Now an employer could require you to provide a “mug shot” photo along with your fingerprints. If that’s the case, then the FBI will store both your face print and your fingerprints along with your biographic data.

Submission + - Ubisoft hands out Nexus 7 tablets at Watch Dogs event (geek.com)

An anonymous reader writes: With Watch Dogs launching across current-gen and next-gen consoles, as well as PC next month, Ubisoft is ramping up the promotion. That includes holding press events to show off the game to journalists, many of whom will end up reviewing Watch Dogs.

One such event was held last week in Paris, and it has been revealed by attendees that Ubisoft decided to give everyone who turned up a Nexus 7 tablet. Why? That hasn’t been explained officially yet, but you can see how this can be viewed negatively. After all, these are the individuals who will give Watch Dogs a review score, which many gamers rely on to help them make a purchasing decision.

Submission + - How Apple's CarPlay could save the car stereo industry (digitaltrends.com)

Velcroman1 writes: Car stereo salesmen and installers around the country are giddy with excitement because Apple’s CarPlay in-car infotainment system will have a big presence in the aftermarket car stereo industry. The Nikkei Asian Review reports that Alpine is making car stereo head units for between $500 – $700 that will run the iOS-like system Apple unveiled last month, and Macrumors added Clarion to the list of CarPlay supporters. Even Pioneer is getting into the game with support said to be coming to existing car stereo models in its NEX line ($700 – $1400) via firmware update, according to Twice. Given Apple’s wildly supportive fan base, its likely that a lot of aftermarket CarPlay units are about to fly off stereo shop shelves. Indeed, CarPlay coming to aftermarket stereo units could bring back what Apple indirectly stole from the industry going back as far as 2006.

Submission + - The Comcast merger isn't about lines on a map,it's about controlling information (consumerist.com)

An anonymous reader writes: Comcast and proposed merger partner Time Warner Cable claim they donâ(TM)t compete because their service areas donâ(TM)t overlap, and that a combined company would happily divest itself of a few million customers to keeps its pay-TV market share below 30%, allowing other companies that donâ(TM)t currently compete with Comcast to keep not competing with Comcast. This narrow, shortsighted view fails to take into account the full breadth of whatâ(TM)s involved in this merger â" broadcast TV, cable TV, network technology, in-home technology, access to the Internet, and much more. In addition to asking whether or not regulators should permit Comcast to add 10-12 million customers, there is a more important question at the core of this deal: Should Comcast be allowed to control both what content you consume and how you get to consume it?

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