Comment Re:My own review (Score 1) 203
I agree, it's all about what you want to do with a character.
It's very easy to follow the frameworks exactly and end up with a Blaster/Scrapper/Tank and all the normal archetypes, but once you start playing around and choosing other powers from other frameworks, you start to get a unique chararcter that has a distinctive play style. That is where Champions stands out.
I developed a regular Sorcery blaster/summoner with debuffs and all the normal things, and while it was *very* powerful through the early teens, it really wasn't very entertaining or fun. I also made a very successful mixed range and powerful charge melee character from the Supernatural pool.
For my third attempt, I started with Sorcery, and started pulling in the Supernatural pool powers. What I ended up with is a ranged character that creates a sort of Zone of Destruction. I can snipe enemies from afar, but the real damage starts when they get into melee range. A quick charge brings up a circle of lightning turrets, and my other powers are used to pull back those who try to flee and root them in area, ensuring their quick defeat. It is a lot more entertaining to see a henchmen or villain enemy try to flee outside the area, only to have a ghostly chain (thanks to the power color customization) wrapped around their throat, tossing them back into the circle. While I can provide plenty of direct damage, zone control is a lot more fun, and only comes from mixing the two frameworks.