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Comment Re:The real reason (Score 1) 933

OSX killed Linux on the desktop indirectly only because the most popular (to the layman) distro is Ubuntu and Ubuntu thought it would be cute to revamp their desktop into a wannabe OSX desktop, pissing many like me off in the process. A Relix is not a Rolex. A Coby is not a Sony. Ubuntu was doing just fine in making a name for itself, now it's a watered-down sissy distro which threw itself at Steve Jobs' feet rather than continue manning the fuck up.

I think Ubuntu's changes had something to do with a drop. I know this from my many IT friends who went back to Windows because they "didn't want a phone interface on their PC". That said, Windows 8 in itself may drive them back. I advocate the position that Gnome 3 (and the way it was handled by the developers) directly and indirectly (causing Ubuntu to go with Unity) caused a large fracture in the Linux community which chased many away.

What really is killing Linux (or why it's never really taken off) is the fragmentation issues. Sure, choice is a good thing but in the present implementation of these available choices full QC (the boring stuff) is rarely done. This leaves a system lacking "spit-n-polish". A good example of this fragmentation is KDE vs. Gnome(2) libraries. Although different under the hood, are they really all that different to the average user?

Where Apple comes in is that "spit-n-polish" that is missing. If you create a quality vacuum, it will get filled. It's as simple as that.

Submission + - Pixar's OpenSubdiv Tech demo (youtube.com)

An anonymous reader writes: Last week at SIGGRAPH, Pixar Animation Studios announced OpenSubdiv, an open source implementation of the Renderman subdivision surface technology, thus releasing the patents to the long standing Pixar "secret sauce". In addition to the offline subdivision scheme, it also includes a GPU implementation. This video demonstrates a realtime deforming subdivision surface running at 50 FPS in Maya (though it is freely available to use anywhere). The source code is available on Pixar's GitHub account.
Apple

Submission + - Apple offered expensive licensing option to Samsung in 2010 (edibleapple.com)

An anonymous reader writes: The treasure trove of documents from the ongoing Apple-Samsung dispute continue to flow on. The latest startling revelation touches on Apple and Samsung’s licensing discussions pre-litigation.

In October 2010, 6 months before Apple said “enough is enough” and initiated its lawsuit against Samsung, Apple offered Samsung a licensing deal for its patented technologies. As part of its offer, Apple said it was willing to offer Samsung a royalty rate of $30 per Android smartphone and $40 per Android tablet. Apple also indicated that it would wipe 20% off of its royalty asking price if Samsung was willing to cross license its own patents with Apple.

As part of its presentation, Apple explained: "Samsung chose to embrace and imitate Apple’s iPhone archetype. Apple would have preferred that Samsung request a license to do this in advance. Because Samsung is a strategic supplier to Apple, we are prepared to offer a royalty-bearing license for this category of device."

Communications

Submission + - Curiosity Transmits First 360-Degree Panorama From Mars (ibtimes.com)

redletterdave writes: "Five days after NASA's Curiosity rover successfully landed on Mars, the one-ton robot sent another postcard back to Earth, this one a 360-degree doozy. Curiosity's first panorama, albeit black-and-white, gives Earthlings a great high-quality glimpse at the surface on Mars, specifically within the 96-mile Gale Crater."

Comment Re:"Protect" them. That's a nice word ... (Score 1) 646

Checking out boobs in a Good Housekeeping bra add is a bit different than stumbling upon an Anal-Fisting web site when they were trying to search for something innocent.

This sounds incredibly unlikely. Maybe not impossible, but definitely unlikely. I'd wager your chances are better at winning the lottery ... not that what you're proposing isn't almost as good.

Comment Re:Agree (Score 1) 1201

I look for suitable personality, ability and desire to problem solve and be creative, and third pre existing skill-sets (among a few other things) when I interview.

"When you earnestly believe you can compensate for a lack of skill by doubling your efforts, there's no end to what you can't do"
- Despair.com (http://www.despair.com/incompetence.html)

Personality is definitely important in order to "gel" with the current culture - your point here is definitely valid. However, if the aspiring applicant doesn't have skills out of the gate, your company (and product) is much less likely to excel. You can't just hire aspiring "go-getters" with great attitudes (and no specialized skills) and expect to blow the competition away. As Guy Kawasaki stated when discussing what he learned from Steve Jobs, A players hire A+ players. You can find other references to the same point in books like "From Good to Great," etc.

I'm not totally disagreeing with your rankings or statements, but I'd say that all three aspects (personality, ability/desire and skills) are go/no-go criteria rather than the "I'd take personality over skill" message.

I also agree that Office Space nailed it.

Comment Re:So when I squint or look at sculpture... (Score 1) 1258

Wise man (Einstein) once said:

"As the circle of light increases, so does the circumference of darkness around it."

Which means that the more you know, the more you realize you don't know. The "realizing you don't know" could be characterized as doubt or even disbelief. From this angle, the premise of the article does make sense.

Comment Re:Good (Score 1) 407

I remember back when they were still Radio Shack.

You are from Canada I'm assuming? In the USA, Radio Shack is still going and CompUSA is out of business. In Canada, Radio Shack was actually a separate company.

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