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Comment Re:Star Trek would win (Score 2) 511

That site is all about "proving" how awesome Star Wars is.

I can see how it would appear that way, given how lopsided the official numbers (from both sides) are.

However, look at the numbers used to SW tech, it looks an awful lot like George Lucas smoked some crack and pulled a bunch of numbers out of his ass...

Can't argue against that, George Lucas changes things around quite a bit. However, when you consider the age of the SW Universe (within the universe, not how long it's been around), the numbers do make a bit more sense. The Jedi were the guardians of the republic for either a thousand years or a thousand generations (George not keeping his units straight), and the galactic society being older than that. Contrast that with Trek, and you have a Federation that was in it's infancy in TOS and not much older by TNG, and no active space faring civilizations having more than a few hundred years in space. But all of that really isn't the point, because...

Well, because Star Wars is fantasy/space opera.

Almost. SW is the young hero's journey fable turned into a melodramatic redemption of a fallen hero, while ST is a mix of actual science fiction and social commentary. Both are wrapped up in science fiction setting, but that's really the only commonality. Comparing SW to ST in term of which ship can beat up which ship misses the deeper meaning of both (not that there's much deeper meaning in the prequels). Thus, the meaning of my last sentence in my original comment; it's better to compare the two on writing and story telling.

Comment Re:Star Trek would win (Score 1) 511

Take a look at http://www.stardestroyer.net/Empire/Essays/FiveMinutes.html and you'll realize that Slave-1, a bounty hunter's ship, could have made short work of the Enterprise-D. There really is no comparison between the two universes when it comes to ship to ship combat. The Federation wouldn't stand a chance against the Empire.

Comparing quality of writing and story telling, however, is a different argument. There's a lot more good Trek than there is good Star Wars.

Comment Re:Units of Measurement? (Score 1) 465

"Distance, in multiples of my height"

That clearly states that the unit of measurement is your height.

The unit of measurement you use for both height and distance is irrelevant, as long as they are the same. The final result will be in multiples of your height, which will effectively make your height the unit of measurement. For instance, I live about 40,000,000 inches from my birthplace and I'm 68 inches tall, which is roughly 588,235 multiples of my height from my birthplace - or 588,235 "my heights" from my birthplace.

And just to beat a dead horse; unless you live really close to your birthplace, the options don't give a very wide range.

Privacy

Ohloh Tracks Open Source Developers 115

eldavojohn writes "The startup company Ohloh has a database listing 70,000 developers working on 11,000 open source projects. Their aim is to 'rank' open source developers, which raises some interesting questions about exactly how useful this tracking company is. Questions like, 'Is there an accurate way beyond word of mouth to measure the importance and skill of a developer?' I found it slightly alarming that, to this site, the number of commits (with input from the number of kudos) tells how good a developer you are."
Security

Cold Reboot Attacks on Disk Encryption 398

jcrouthamel writes "Contrary to popular assumption, DRAMs used in most modern computers retain their contents for seconds to minutes after power is lost, even at operating temperatures and even if removed from a motherboard. Although DRAMs become less reliable when they are not refreshed, they are not immediately erased, and their contents persist sufficiently for malicious (or forensic) acquisition of usable full-system memory images. We show that this phenomenon limits the ability of an operating system to protect cryptographic key material from an attacker with physical access. We use cold reboots to mount attacks on popular disk encryption systems — BitLocker, FileVault, dm-crypt, and TrueCrypt — using no special devices or materials. We experimentally characterize the extent and predictability of memory remanence and report that remanence times can be increased dramatically with simple techniques. We offer new algorithms for finding cryptographic keys in memory images and for correcting errors caused by bit decay. Though we discuss several strategies for partially mitigating these risks, we know of no simple remedy that would eliminate them."
Microsoft

Microsoft Pulls Vista SP1 Update 268

1shooter writes "news.com reports that Microsoft is withdrawing SP1 for Vista. Nick White, Microsoft product manager blogged 'We've heard a few reports about problems customers may be experiencing as a result of KB937287,' wrote White. 'Immediately after receiving reports of this error, we made the decision to temporarily suspend automatic distribution of the update to avoid further customer impact while we investigate possible causes.'"
Biotech

Scientists Find Believing Can Be Seeing 169

Ponca City, We Love You writes "Scientists at University College London have found the link between what we expect to see, and what our brain tells us we actually saw revealing that the context surrounding what we see is all important — sometimes overriding the evidence gathered by our eyes and even causing us to imagine things which aren't really there. A vague background context is more influential and helps us to fill in more blanks than a bright, well-defined context. This may explain why we are prone to 'see' imaginary shapes in the shadows when the light is poor. "Illusionists have been alive to this phenomenon for years," said Professor Zhaoping. "When you see them throw a ball into the air, followed by a second ball, and then a third ball which 'magically' disappears, you wonder how they did it. In truth, there's often no third ball — it's just our brain being deceived by the context, telling us that we really did see three balls launched into the air, one after the other." The original research paper is available on PLOS, the open-access, peer-reviewed journal."
Medicine

Identical Twins Not Identical After All 159

Hugh Pickens writes "Contrary to previous beliefs, identical twins are not genetically identical. Researchers studied 19 pairs of monozygotic, or identical, twins and found differences in copy number variation in DNA which occurs when a set of coding letters in DNA are missing, or when extra copies of segments of DNA are produced. In most cases, variation in the number of copies likely has no impact on health or development but in others, it may be one factor in the likelihood of developing a disease (pdf). "Those differences may point the way to better understanding of genetic diseases when we study so-called discordant monozygotic twins....a pair of twins where one twin has a disorder and the other does not," says Carl Bruder, Ph.D. "If twin A develops Parkinson's and twin B does not, the region of their genome where they show differences is a target for further investigation to discover the basic genetic underpinnings of the disease.""
The Internet

Growth of the Underground Cybercrime Economy 94

AC50 writes "According to research from Trend Micro's TrendLabs compromised Web sites are gaining in importance on malicious sites created specifically by cyber-criminals. The research debunks the conventional wisdom about not visiting questionable sites, because even trusted Web sites such as those belonging to Fortune 500 companies, schools, and government organizations can serve forth malware."
Music

Submission + - Gizmodo calls for RIAA boycott in March

An anonymous reader writes: Gadget review site Gizmodo is calling for a boycott of RIAA-signed bands in the month of March: http://gizmodo.com/gadgets/home-entertainment/putt ing-our-money-where-our-mouths-are-boycott-the-ria a-in-march-239281.php Instead, they suggest spending your greenbacks on indy artists, or attending concerts/buying merchandise from your favorite RIAA artist (which puts money in the artist's pocket), rather than buying recordings (and further enriching the fat cats at the RIAA). All I can say is, "hell yes!"
PC Games (Games)

Submission + - 'Losing For The Win' In Games

simoniker writes: Designer Ben Schneider (Empire Earth, EyeToy: AntiGrav, Titan Quest) has written a new article exploring the possibility of enticing your players through the power of defeat. From the piece: "Some of the most memorable moments in games depend heavily on reversals to kick their dramatic arcs forward, from Planetfall to Fable to Beyond Good & Evil to Deus Ex. And yet, as an industry, we clearly have a lot to learn — and a lot to invent. So, then, how do you draw a clear line between player failure and dramatic reversal? It is a question well worth pondering." In other words, if the game forces the player to get his ass kicked, can the player ever forgive it, or is it the key to some really interesting moments when used in a positive way?

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