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Best Man Rigs Newlyweds' Bed To Tweet During Sex 272

When an UK man was asked to be the best man at a friend's wedding he agreed that he would not pull any pranks before or during the ceremony. Now the groom wishes he had extended the agreement to after the blessed occasion as well. The best man snuck into the newlyweds' house while they were away on their honeymoon and placed a pressure-sensitive device under their mattress. The device now automatically tweets when the couple have sex. The updates include the length of activity and how vigorous the act was on a scale of 1-10.

Comment Re:anoNet (Score 1) 560

Did you read what you quoted?

I know nothing at all about Anonet at this point, but what they are saying is valid. It's not up to any ONE person, or a specific group to decide what people allow to be hosted using their machines. This is good, I think. Speaking for myself, I'm extremely open minded, and would not censor just about anything. Kiddie Porn would be a huge exception. Images of rape in general as well. But, ideas and opinions, no.

That's just me.

Comment Re:If it worked for Jordan's family (Score 1) 426

The only difference is the books being released under Jordan's names were done using his notes, and by his wishes. These were books he would have wrote himself.

Which is why this is so wrong. Finishing the WoT posthumously was completely Jordon's wish. He planned for it. And, this is completely different. It's like Jordon had finished, then 40 years after he did, 17 years after his death, the estate decided to let someone add on to it.

I would love to have seen more stories in the WoT universe. Jordon hinted a while back he may have written some in the future. However, beyond finishing the "last" book, which so far is being done very well, I really don't want to see other author's touching it.

Classic Games (Games)

Submission + - Storytelling in Games: Wizardry I

MrNash writes: "The Armchair Empire has posted the first in a series of features discussing storytelling in games. In this installment, the article talks about Wizardry: Proving Grounds of the Mad Overlord, and how the lack of a story was actually a good thing.

In modern narrative games it can feel as though there is an invisible barrier between the player and the game. At the back of one's head there's the thought that we're being guided on an adventure that is being controlled by a game designer. He wants us to do things at certain points, and will tell a story as we go. With Wizardry I, this isn't the case. It's like Woodhead and Greenburg said to the players, "There's an evil wizard at the bottom of that maze over there. If he isn't stopped, he'll cause all sorts of trouble in town. Why don't you rustle up a posse, and go kick his ass," after which point they patted players on their collective bottom and sent them on their way. From here on in, we were on our own, and would have to figure out just about everything for ourselves. Our imaginations helped to temper the experience while playing. We didn't worry about narrative cues to tell us what to do, or add context to the game. We created our own context as we went.
"
Television

TV Delays Driving AU Viewers To Piracy 394

Astat1ne writes in with a story in The Register about the delays Australian TV viewers are experiencing getting overseas-produced series and how this is driving many of them to download the shows via BitTorrent and other peer-to-peer networks. The problem is compounded by the fact that Australian viewers are unable to download legal copies of the episodes from the US iTunes website. Quoting: "According to a survey based on a sample of 119 current or recent free-to-air TV series, Australian viewers are waiting an average of almost 17 months for the first-run series first seen overseas. Over the past two years, average Australian broadcast delays for free-to-air television viewers have more than doubled from 7.9 to 16.7 months."

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