Did you read what you quoted?
I know nothing at all about Anonet at this point, but what they are saying is valid. It's not up to any ONE person, or a specific group to decide what people allow to be hosted using their machines. This is good, I think. Speaking for myself, I'm extremely open minded, and would not censor just about anything. Kiddie Porn would be a huge exception. Images of rape in general as well. But, ideas and opinions, no.
That's just me.
The only difference is the books being released under Jordan's names were done using his notes, and by his wishes. These were books he would have wrote himself.
Which is why this is so wrong. Finishing the WoT posthumously was completely Jordon's wish. He planned for it. And, this is completely different. It's like Jordon had finished, then 40 years after he did, 17 years after his death, the estate decided to let someone add on to it.
I would love to have seen more stories in the WoT universe. Jordon hinted a while back he may have written some in the future. However, beyond finishing the "last" book, which so far is being done very well, I really don't want to see other author's touching it.
"In modern narrative games it can feel as though there is an invisible barrier between the player and the game. At the back of one's head there's the thought that we're being guided on an adventure that is being controlled by a game designer. He wants us to do things at certain points, and will tell a story as we go. With Wizardry I, this isn't the case. It's like Woodhead and Greenburg said to the players, "There's an evil wizard at the bottom of that maze over there. If he isn't stopped, he'll cause all sorts of trouble in town. Why don't you rustle up a posse, and go kick his ass," after which point they patted players on their collective bottom and sent them on their way. From here on in, we were on our own, and would have to figure out just about everything for ourselves. Our imaginations helped to temper the experience while playing. We didn't worry about narrative cues to tell us what to do, or add context to the game. We created our own context as we went.
Neutrinos have bad breadth.