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Comment Re:That's not a premise (Score 1) 149

Interestingly, I've observed the same things with the Police Quest series, specifically Police Quest 2: The Vengeance, an adventure game that used a parser as an interface. I originally had the game on our family's first PC (given to us by my mother's boss some time around '90). I don't know where it came from, but it was on there. As I was four years old when I started playing it, I have to say it was the game that taught me how to use a keyboard, how to read, and how to use deductive reasoning. Some ten years after playing it in monochrome on a who-knows-what system, I found the entire Police Quest collection (Police Quest 1-4 and the PQ: SWAT interactive FMV) at an electronics store, and immediately loaded up PQ2. The game had two versions, one, the original MS-DOS version with the parser interface, and a VGA version with a point-and-click interface. I ran the VGA version, assuming it would run better under Win95 than the DOS version (turns out it didn't make a difference), and found out the point-and-click remake version of the game was pretty much exactly the same, but with a much more clunky interface (especially since sometimes your character had to walk off the screen and look at an object that wasn't visible to you, the player). Also, I have found that the parser interface is just more fun - there are a lot of recognized commands that you wouldn't think were recognized commands. I can't count how many commands I tried that weren't necessary to the completion of the game that I discovered to be quite hilarious in their own right.

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