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Comment Re:Why bother? (Score 2, Interesting) 416

You make a good argument, but there are some holes in it.

First of all, the "Xbox 360 Development Kit" you speak of that costs $99, that's just the XNA Community Games dev kit - it's not what the industry uses. The actual dev kit required to make games for the 360 (not XBL Indie Games) runs about the same as the others, somewhere between $1500 and $2000.

Second, you mention the Unreal 3 Engine costing $350k to license and then royalties on top of that - Valve offers the Source engine pretty much for free, and, while somewhat dated at this point, can compete pretty damn well. Not to mention that whenever Episode 3 drops, it'll get another significant update. All this for buying a game at $50 retail.

Comment Re:High-fat, but no carbs (Score 1) 379

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