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Comment Also, what does it actually prevent? (Score 1) 600

You can to think about that. So it doesn't prevent gun suicides. The fact aside that someone can commit suicide with something else, the person doing it would be an authorized user of the gun. So no help there.

It doesn't prevent gun homicides. Again, these are done by authorized users of the gun, or people who have time to modify the gun. Remember for all the clever electronics, in the end guns are mechanical devices. So ultimately the electronics have to be something that mechanically disables the gun like a standard mechanical safety. A trigger disconnect, a firing pin block, that kind of thing. Ya well those are dead simple to bypass. So no help for stolen guns, the criminals would just remove the safety.

It doesn't prevent accidental shooting by any authorized user of the gun. Since they are authorized, it will fire. So any drunken games, etc, are still just as dangerous as they were before.

Already here we have, by far, most of the shootings that happen.

It may not prevent shooting where a gun is taken away from someone. Depends on how it works. If it has some way of reading the fingerprint when the trigger is depressed, then ok it could work. However if it works like a safety where you disengage it when you grab the gun, it'll still be disengaged if someone takes it away.

It would prevent accidental shootings where an unauthorized user gets their hands on the gun, like a kid coming across it.

Ok well, that doesn't seem very useful to me. The correct answer to the problem of kids is to lock up your guns. That is much more secure, particularly since something like this would only be effective if you didn't authorize you kids to use it, or remembered to remove their authorization when they were done at the range. Having them secured in a safe fixes the problem nicely. Likewise, that provides pretty good protection against theft.

So I really don't see what this will solve, and it will make things more expensive and complicated. It just doesn't strike me as very useful.

Comment It also buys you (Score 3) 249

Maybe 6-10 hours of staff time. What I mean is you have to factor what your people cost you. If someone costs $50/hour when you count in salary + ERE (meaning payroll tax, benefits, insurance and all other expenses) then 6 hours of their time costs $300. So, if your transition wastes more than 6 hours of their time, it is a net loss.

You always have to keep that cost in mind when you talk about anything: What does it cost your employees to do? This is the same deal with old hardware. It can actually cost you more money, because it takes more IT time to support. Like if you have an IT guy whose salary + ERE is $30/hour and you have them spend 20 hours a year repairing and maintaining an old P4 system that keeps failing, well that is a huge waste as that $600 could have easily bought a new system that would work better and take up little, if any, of their time.

That is a reason commercial software wins out in some cases. It isn't that you cannot do something without it, just that it saves more staff time than it costs. That's why places will pay for things like iDRAC or other lights-out management, remote KVMs, and so on. They cost a lot but the time they save in maintenance can easily exceed their cost.

Just remember that unless employees are paid very poorly, $300 isn't a lot of time. So you want to analyze how much time your new system will cost (all new systems will cost some time in transition if nothing else) and make sure it is worth it.

Comment If you think Linux doesn't have tech support costs (Score 2, Insightful) 249

Then you've never worked in an enterprise environment that uses it. You'll have a ton of tech support and maintenance costs with Linux. You not only have all the regular user shit, people who can't figure out how to use their computer, administrative stuff, etc. However I've also observed that a good bit of the stuff in Linux requires a lot of sysadmin work, scripting and such. We do Linux and Windows in our environment and we certainly make Linux work on a large enterprise scale, but our Linux lead spends an awful lot of time messing with puppet, shell scripts, and so on to make it all happen. A lot more than we spend with AD and group policy to make similar things happen in Windows.

Licensing savings are certainly something you can talk about savings for, however you aren't getting out of support and maintenance. That is just part of running an enterprise. The question is what would their costs be, compared to Windows? that is likely to vary per environment.

Comment Ya well (Score 3, Insightful) 215

If you aren't a known developer, people want to see some evidence that you have the ability to make good on your plans. Game development isn't simple, and many people are not prepared for what they are going to have to do to bring a successful game to market.

So Doublefine or inXile can get a good bit of funding with nothing but a design doc for a game because people have faith they'll be able to deliver since they are experienced game devs. New crews are going to have to show something to get people to trust them.

Particularly in light of past KS failures in that regard. I've backed a number of games on KS and two of them I knew were fairly high risk: They were being done by an individual who hadn't done a game before, and there wasn't any sort of demo up front, just some basic concepts. I decided to take a risk on it, but fully understood that failure was likely.

Sure enough, both are floundering/failing. One hasn't had any updates in months, the other does update periodically but it is still extremely rudimentary, despite being way past the planned launch date, and it is pretty clear the dev just doesn't have a good idea how to proceed from here.

On the flip side, the games by established studios have either delivered or are well on track (Shadowrun Returns was brilliant, Wasteland 2 ships next Friday, Pillars of Eternity is in beta, etc). Likewise the indy titles that had a demo and were a good bit along with development have delivered, like FTL.

So no surprise many people aren't willing to take the risk. They want a better chance of return so they stick with established devs or with things that have some proof.

Comment Re:One Sure Way (Score 2) 275

Yeah, if you haven't done anything wrong, you have nothing to fear.

Think I've heard that before...

Ummm...what?

That's generally brought up in the context of surveillance. Do you view reviews, by customers, of the products and/or services they've received from companies serving the public as being in the same category as overly broad and privacy-invading surveillance?

'Cause to me, that sounds like the kind of transparency a free market is built upon.

Dan Aris

Comment One Sure Way (Score 5, Insightful) 275

There is one sure way to reduce negative reviews: Make sure your product and/or service is good quality.

Nothing can entirely eliminate negative reviews, because sometimes people just get a lemon product, or the person giving them service was having a bad day, or they're just ornery people who can't be satisfied. But if you do your job right, monitor your employees to make sure they're not slacking off or mistreating your customers—and, of course, the best way to do this is to make sure they're satisfied with their jobs in the first place—and don't skimp monetarily on the quality of your product, service, or employees, then you're likely to get more good reviews than bad.

Dan Aris

Comment purpose? (Score 1, Informative) 730

If I'd say I'm underwhelmed, it would be a big understatement.

Every major device announcement that Apple made in the recent years was always driven by one thing: It had a purpose. It provided something that was lacking in the world. Not a totally new invention in many cases, but a solution. Smartphones existed before the iPhone, but it is clear that the smartphone market history can be divided into "before the iPhone" and "after the iPhone" - just look at pictures of smartphones from those two periods.

iWatch? I know it was rumoured for two years or so, but in all that time I couldn't see which problem it solves and what meaning to life it has, and I still can't. It seems the Jobs spirit has left, because this is clearly a device that was made in response to the rumours about it, not because someone knew what he was doing.

Comment Umm... WHY??? (Score 5, Insightful) 368

I mean seriously, why would you want Mojang? Minecraft itself has already made most of its money. You'd never make $2 billion on it going forward, it's big sales have already happened. So you'd be buying the talent/IP for future games... ya, about that. Mojang seems to have little or nothing at all in the pipe to speak of. 0x10c has gone all of nowhere, Scrolls has very little interest anymore and that's about it.

When you look at Minecraft, particularly what it started as, where it came from (Infiniminer) and how much has come form community contribution, it is fairly apparent that Notch is not some genius game designer, he just had the right idea at the right time, and got lucky that it went viral. Minecraft was not some amazing feat of design, it was a digital lego game that struck a chord with people. Fair enough, and he deserves his success, but that isn't the kind of thing worth buying in to, particularly given 0x10c's complete lack of development.

I can't see what MS hopes to gain. Maybe the Minecraft name? I guess, in theory, that is worth some money but I don't really think so. I think people will happily play a good builder game, regardless of title.

Just seems like a bad use of money to me.

Comment Another source (Score 1) 246

What the heck, I can jump in on this too.

If big corporations decide to pay as many taxes as they can, they'll have to get the money somewhere, so they will raise their prices, and it'll be you and me footing the bill.

Except that that's not always true.

If they're in a monopoly position, sure; they can theoretically raise prices whenever and however much they want. If they're not, however, then they might just have to reduce the execs' bonuses this quarter, instead. (After all, if they could have raised prices before, why didn't they?) If you look at the statistics on where the profits of corporations have been going more and more over the past 40 years or so, you'll see that there's plenty of room for compensation at the top to be reduced to pay for all this sort of thing.

Dan Aris

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