Comment Re:Sim Sickness (Score 1) 164
Actually most of what you describe is solved. the head tracking latency is a solved problem, or at least well understood what is required to remove it as a cause for sickness. The main problem now is that porting games that were not designed for VR is what everyone really wants, yet it's what makes everyone sick.
Playing the games that were designed from the beginning to be VR games, that are held to the requirements for movement speeds and frames per second then few people will get simsick from them.