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Comment What about stairs and ramps? (Score 4, Interesting) 292

Whenever I try to walk on a step that isn't there, or if I misjudge the slope of the ground, I stumble. So should the simulation become to engrossing and you get distracted, you'll end up on your face the first time you try to navigate some uneven virtual terrain and the floor is still level.

Comment Re:Good thing it's dead (Score 1) 138

I can think of a few alternatives. Lua, while usually thought of as a programming language, started out as a data description language, and still does that job well. JSON is basically JavaScript initializers. Hell, even S-expressions at least have the advantage of being less cluttered. There are plenty of existing, standardized plaintext formats for representing structured data, and just about all of them are better than HTML/XML. I guarantee you'd find _any_ of them more readable than HTML/XML, even if it was the first time you'd seen it.

Comment Re:Babylon 5 (Score 1) 215

That's part of what I liked about Seasons 3 and 4-- there was a major mind-blowing plot twist (a "wham episode") every single week. It was, as I said, thoroughly awesome. On the other hand, the episodes I liked from Season 5 were mostly the smaller-scale, character-driven ones (Long Night of Londo Molari, Day of the Dead,) rather than the story-driven ones.

Comment constrained by latency and video compression (Score 1) 137

I must confess, I still don't get OnLive. Sure, you can have powerful hardware rendering immaculate frames, but then you have to use lossy compression to get those frames to the screen, so you probably end up with inferior visual quality (and a subpar framerate.) Not to mention the latency concerns others have mentioned here-- OnLive might be fine for a single-player game, where there's only one round-trip, but a multiplayer game? Not a chance.

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