Comment Re:My comments on this (Score 1) 195
Other radical ideas were thrown in, apparently from just trying to do something different without trying it, such as "People weren't 100% happy with the auction house in XI, so let's not have an auction house! We'll make people's characters stand around and bazaar their stuff even when they're not online!" Except that the number one problem with that is NO INDEXING. If you want, say, a cotton thread, you have to check every character's stuff individually, with no way to compare prices or even know who has what you want. Or at least that's what I understood the problem was from reading a bunch of forum posts from people in beta, because no way was I going to start another grindy MMO from the start, so I stayed with XI.
Yes, that is exactly what it was like. If you wanted to buy some specific item, you had to go to some "bazaar" area, which was basically one of several larger halls inside town, in which you found the NPC retainers of other players standing around, pretty much like the terracotta army. Each retainer was the private shop of one player, and you had to walk up to each and every single one to check if that shop had the item you wanted, and at which price. So if you wanted to see all the options for a particular item, you had to check all the shops, because there was no overall list of items on offer. The only saving grace was that at least the bazaar areas were labelled as to which areas were for which general type of items (like armor, weapons,