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The Internet

Blizzard Previews Revamped Battle.net 188

Blizzard updated the official StarCraft II site today with a preview of how the revamped Battle.net will function. They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps. Quoting: "When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn't where it needed to be for a game releasing in 2010. The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips."
Games

The Murky Origins of Zork's Name 70

mjn writes "Computational media researcher Nick Montfort traces the murky origins of Zork's name. It's well known that the word was used in MIT hacker jargon around that time, but how did it get there? Candidates are the term 'zorch' from late 1950s DIY electronics slang, the use of the term as a placeholder in some early 1970s textbooks, the typo a QWERTY user would get if he typed 'work' on an AZERTY keyboard, and several uses in obscure sci-fi. No solid answers so far, though, as there are problems with many of the possible explanations that would have made MIT hackers unlikely to have run across them at the right time."

Comment Re:Old (Score 1) 342

It's not about losing everything. Being able to die is not required to be qualified as a game in my book. But some form of failure is.

In WoW, you can never fail at anything. You can always try again, without being set back at all. In EVE at least people can steal your stuff when your ship is destroyed. This makes you want to prevent being destroyed. In WoW nobody cares if their character dies, because it has no consequence.

there are consequences just minor but it does set you back, also your line about not failing in wow because you can "try again" if you have to try again.. you failed the first time you tried.

Idle

Canadian Blood Services Promotes Pseudoscience 219

trianglecat writes "The not-for-profit agency Canadian Blood Services has a section of their website based on the Japanese cultural belief of ketsueki-gata, which claims that a person's blood group determines or predicts their personality type. Disappointing for a self-proclaimed 'science-based' organization. The Ottawa Skeptics, based in the nation's capital, appear to be taking some action."

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