Comment Re:Having played since launch (Score 2, Interesting) 119
I had a long laundry list of issues, but many ewere game _Design_ and not the usual rants about bugs.
PVP? There were no real 'enemies' estabnlished; you can be an an open pvp server, which means free for all .. no goal or reason, just people ganking randomly (usually when you were talking to NPCs due to the really bad design of zoom while chatting, and the fact they couldnt' code enough to put an if-statement to disable gank-while-zoomed). Anyway, there needs to be 'war' of some sort designed in, or its just boring.
More to point though.. instancing. ITs not an open world.. its a bubble world, with bubbles here or there. Hell, at launch people under ataack could just switch instances and vanish, which killed the whole 'designed for PVP' idea. But its somethign unfixable .. the world is not wide and open and explorable, its a bunch of bubbles with hyperlinks. *MEH*
I just assume they've implemented stats and gear and tried to normalize it all, but I could never go back for the lack of PVP design, and lack of real open world feal. We dont' go to MMORPGs for a small world. We go to them for a big immersive world we can walk end to end in.
jeff