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Comment Re:Server load (Score 1) 345

but we do need some system that doesn't require large amounts of CPU time or other resources.

Why? CPU time is dirt cheap if you can concentrate your task. The bandwidth (a much scarcer resource) is already being spent, and better decisions will just tend to reduce your costs there. To me this smacks of laziness, not efficiency.

Comment Re:Sony did this to themselves (Score 1) 284

Simple solution: Rearrange one or more GPU constant maps (register IDs, video modes, ?) based on the state of the trust chain, and have the firmware and OS capable of operating in either state. This should be easy to do in silicon. Any decent commercial game will end up with those values hardcoded all over the engine and would require extensive patching to correct for it. When authoring, just set a compiler flag to choose which map to use. So homebrew stays homebrew in untrusted space but with full hardware access, and commercial games stay commercial in trusted space.

Comment Re:I stopped flying. (Score 1) 291

We've taken this route as well. It's not worth the hassle (much less being treated like a criminal) and we've discovered that a lot of the country is really pretty to drive through. I do hope that someday this all gets fixed, but my vote's always been an outlier and I don't expect that to change. I'll charter a flight or drive, and since I can't afford a chartered flight I'm paying for gas and auto maintenance instead of airline tickets.

Comment Re:Which is an... odd way to talk about graphics (Score 1) 989

Sheesh. Dude, I'm not pulling random text out of the ass-end of the Internet and parroting it (are you projecting maybe?). I was a 3D engine programming lead at Midway for years. One of the platforms I did way too much work on was the PS2. I can assure you from a combination of personal experience and Sony's developer docs for the CPU and its associated hardware that the PS2 is, in actual fact, a 128-bit system in pretty much every way you might want to approach it - register width, bus width, instruction support and the function of various arithmetic and vector units.
Security

Submission + - DARPA Funding A $50 Drone-Droppable Spy Computer (forbes.com)

Sparrowvsrevolution writes: At the Shmoocon security conference Friday, O’Connor plans to present the F-BOMB, or Falling or Ballistically-launched Object that Makes Backdoors. Built from just the disassembled hardware in a commercially-available PogoPlug mini-computer, a few tiny antennae, eight gigabytes of flash memory and some 3D-printed plastic casing, the F-BOMB serves as 3.5 by 4 by 1 inch spy computer. With a contract with DARPA, O’Connor has designed the cheap gadgets to be spy nodes, ready to be dropped from a drone, plugged inconspicuously into a wall socket, (one model impersonates a carbon monoxide detector) thrown over a barrier, or otherwise put into irretrievable positions to quietly collect data and send it back to the owner over any available Wifi network. O’Connor built his prototypes with gear that added up to just $46 each, so sacrificing one for a single use is affordable.

Submission + - Node.js: Callbacks are polluting your code (sourcecodebean.com)

An anonymous reader writes: I have been hacking on a project in Node.js/Express.js for some time now. I am really impressed by how fast it is to code and prototype in Node, not much gets in your way. However, there is one thing I am still struggling with, the callback model of Node.js applications. It is not that it is conceptually hard to understand or use, but i feel that it keeps me from writing clean code.

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