Comment Re:Someone finally got it right (Score 1) 178
See, that could be fun! And props to Guild Wars for trying something at least a little different.
online RPGs are in a rut right now, directly comparable to 70s american board games to the euro-boardgames of today. If there is one piece of advice I could give to every game developer, it would be to go over to boardgamegeek and see what the word 'game' means, vs dicefests and timesinks. It's the difference between Go and Monopoly, between 'Tigris and Euphrates' and Risk.
Now that I've gone way off topic... pah, my point is that it's a lot of work for little reward to change basic, working game mechanics that have been tried and true since EQ introduced them. If you are going to make radical, sweeping changes, what about
-auction off extreme powers weekly, with a week's durration.
-introduce more NPC action ala auction houses. Pay-for services. Set NPC bounty hunters after people you don't like. Hire goblin laywers and sue a player who ripped you off in-game.
-Build power sets ala magic the gathering card game, instead of talent trees.
online RPGs are in a rut right now, directly comparable to 70s american board games to the euro-boardgames of today. If there is one piece of advice I could give to every game developer, it would be to go over to boardgamegeek and see what the word 'game' means, vs dicefests and timesinks. It's the difference between Go and Monopoly, between 'Tigris and Euphrates' and Risk.
Now that I've gone way off topic... pah, my point is that it's a lot of work for little reward to change basic, working game mechanics that have been tried and true since EQ introduced them. If you are going to make radical, sweeping changes, what about
-auction off extreme powers weekly, with a week's durration.
-introduce more NPC action ala auction houses. Pay-for services. Set NPC bounty hunters after people you don't like. Hire goblin laywers and sue a player who ripped you off in-game.
-Build power sets ala magic the gathering card game, instead of talent trees.