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Comment Re:Here's where it lost me (Score 1) 385

Many my friends who were businessmen before iPhone and Android where WinMo or Symbian users. And these people will continue to use these because they have the apps they need(ed). And like You said that there is now a store for these apps. People don't buy every day a new phone and the market has the time change to fight against Apple. Apple has to innovate to stay ahead but usually the winners stay put and don't care. Sure the iPhone is gaining but not very much from the hardcore users but from young people who care for the outfit not the functionality. iPhone will gain because it's a fashion accessory but fashion changes every year. Maybe apple will find the next big thing but that's another question.

Comment Re:Two Predictions (Score 1) 385

What other companies? The other companies will use Android. Apple has to innovate to stay on the top. But the iPhone hasn't innovated after the first release. Only hardware updates. Yes probably it will gain some market share the coming 2 years but when they don't come to new ideas the others will get better than Apple because there are more carriers, more hardware producers and more freedom.

Comment Re:Someone in the know... (Score 1) 181

Thank You for finding the right word. Yes, but WebGL isn't a well designed engine. You have make one which will be running on JS which isn't comparable in speed to binary or ASM programs. Google Docs is slower than MS Office or even Open Office. I can't imagine that a full JS application could replace some binary application.

Comment Re:Someone in the know... (Score 1) 181

Yes. Exactly 03D is easier. I see problems with 3D models - You can only read txt based files with JS - and I am not sure if this works on all browsers. When You run everything (file reading, rendering, back face sculling, front face sculling etc) from JS then it will be slow. 03D and 3DMLW to it in the plugin. Which is faster.

Comment Re:Someone in the know... (Score 1) 181

O3D still uses a plug-in. 03D is easier do develop. Its similar to 3DMLW. I haven't seen a specification for WebGL yet (Khronos Group hasn't published any). I know so much that there aren't any readers for 3D models which makes the development of games very hard. Also there isn't any logic built into it. You have to program everything. No shaders, no phyiscs etc.

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