Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×

Comment I don't really see... (Score 1) 111

the point in this because, for gaming in say MW2 or CS:S, you arn't interested in anything further out than a single monitor provides. The good players don't look around, they look blankly at the screen until they see something move and then twitch to it. Given that screen space of this vastness is going to put more of the game to your peripheral vision, i can't see the advantage. I'd be very surprised if you went to LAN parties and the 'elite' players used a setup like this. It does have its advantages for strategy games however where more screen real-estate is valuable and for movies, but for that to be any fun to use manufacturers will have to make specialist monitors with no screen frames.

Comment How (Score 1) 631

How do we test software written to be heavily parallel? For example, the games industry, we'd love to have ultra complicated path finding for 1000s of NPCs, we'd love to have bazillions of particles in a scene, but when we are presented with the task of developing a game for a quad core machine, or the PS3 (which are both about as parallel-capable as you can get at the moment), how do we write software that we can test on 16, 32 or 64 cores. TBH, we'll do what the games industry has always done and write for the target hardware.

Slashdot Top Deals

I tell them to turn to the study of mathematics, for it is only there that they might escape the lusts of the flesh. -- Thomas Mann, "The Magic Mountain"

Working...