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Comment Re:hope for improvements (Score 1) 330

If it was working perfectly fine until they changed it with no option to use the old rendering, I would consider that a bug on their side. The GPU being able to be locked up is indeed a problem, but one that that I am surprised hadn't been a problem before, like when 10.6.x was new. In researching what the hell was happening, I found that the usual fix for other OSes is to keep one reserved thread (or whatever they're called) running on the GPU that allows it to be reset in case it gets totally fucked up.

Comment Re:Surprising (Score 1) 92

Dos Doom used @ 320x200 in ModeY, Quake supported Michael Abrash's ModeX [wikipedia.org] @ 320x240.

Well it's only been a few decades, and I was mostly a Mac user back in the day. I did remember enough about VGA that as I posted, I was wondering where the hell all the color came from, because I was sure that 640x480 was only 16 colors. Oh the joys of cramming a frame buffer through a tiny chunk of a mere 1 megabyte addressing space. But at least I got the approximate CPU range right.

And FWIW, shrinking the screen down (and a coprocessor in the cartridge) was how they got it to run on SNES.

Submission + - Commander Keen: Keen Dreams Source Released

ildon writes: Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released.

Submission + - NASA has chosen Boeing and SpaceX to build manned spacecraft

schwit1 writes: The competition heats up: NASA has made a decision and has chosen two companies to ferry astronauts to and from ISS, and those companies are Boeing and SpaceX. Some quick details from NASA here.

This is a reasonable political and economic decision. It confirms that SpaceX is ready to go and gives the company the opportunity to finish the job, while also giving Boeing the chance to show that it can compete while also giving that pork to congressional districts.

Some details: After NASA has certified that each company has successfully built its spacecraft they will have then fly anywhere from four to six missions. The certification process will be step-by-step, similar to the methods used in the cargo contracts, and will involve five milestones. They will be paid incrementally as they meet these milestones.

One milestone will be a manned flight to ISS, with one NASA astronaut on board.

One more detail. Boeing will receive $4.2 billion while SpaceX will get $2.6 billion. These awards were based on what the companies proposed and requested.

Submission + - Boeing, Space X to get NASA contracts (cnn.com)

mpicpp writes: Boeing and SpaceX will be awarded NASA contracts to transport astronauts to and from the international space station, CNN has learned.
The space agency will hold a news conference at Kennedy Space Center in Florida at 4 p.m. ET to discuss "the return of human spaceflight launches to the United States," according to a brief statement on its website.

Since the shuttle program was retired, NASA crewmembers have been hitching rides on Russian Soyuz spacecraft, at a cost of $70 million per seat, according to a NASA spokeswoman. The agency typically purchases six seats per year.

Comment Re:Flying Wing, XF-11, etc. (Score 1) 200

does SpaceX have capacity to make spaceships in quantity?

I'm pretty sure they've been ramping up production capacity this year. However, that's rocket production capacity (still important) with the current new F9 design, of which one of the goals was production capacity because of all the satellites they need to launch.

So how much production capacity would manned launches to ISS need? They do four missions a year, four launches a year, hence four capsules a year. As NASA requires a brand new capsule for every mission, they have to actually build four of them a year. (But that's also that many less capsules they need to build for non-NASA missions if they reuse the ISS mission capsules.)

Comment Re:Tesla's taking a cue from Apple (Score 1) 155

Ah yes, now I remember the rest of the story... I seem to recall that a few weeks later I got a good deal on a Power Computing Power Tower Pro, which was a quite nice clone (except that 8.0 locked up all the time, so I downgraded to 7.6 until 8.1 came out), and that's what motivated me to sell the 4400. I hadn't really had the 4400 long enough to know just how bad it was. I kept the PTP as my main non-laptop long enough to get it running (actually more like walking) OS X. I long ago downgraded it to 9.x for when I need the retro (floppies and SCSI), and it's been a few years since I last powered it up.

The PTP basically let me hunker down during Apple's worst years of the PPC, the pre-G3 years.

Comment Re:Tesla's taking a cue from Apple (Score 1) 155

One word: Performa

But there were still some pretty bad models sold without the Performa mark of crapulence. I once got a Power Mac 4400, one of the ten worst Macs ever, from a CompUSSR and realized how bad it was, so a few weeks later I sold it to a friend. I still feel bad about that.

Comment Re:Poor source (Score 1) 106

So tl;dr: Beads have a coating that attaches to bad stuff. Beads are also magnets and can be pulled out along with the bad stuff by a big magnet.

If the beads themselves are magnets (rather than just being attracted by magnets), they can also attach to each other to clump up on bad stuff better. (This is implied by the microscopic photo.)

I'm quite surprised at IBT's lack of knowledge.

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