Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Social Networks

Meg Whitman Campaign Shows How Not To Use Twitter 147

tsamsoniw writes "California gubernatorial candidate Meg Whitman's campaign team attempted to share with her Twitter followers an endorsement from a police association. Unfortunately, the campaign press secretary entered an incorrect or incomplete Bit.ly URL in the Tweet, which took clickers to a YouTube video featuring a bespectacled, long-haired Japanese man in a tutu and leggings rocking out on a bass guitar. And for whatever reason, the Tweet, which went out on the 18th, has remained active through today."
AMD

AMD Demos Llano Fusion APU, Radeon 6800 Series 116

MojoKid writes "At a press event for the impending launch of AMD's new Radeon HD 6870 and HD 6850 series graphics cards, the company took the opportunity to provide an early look at the first, fully functional samples of their upcoming 'Llano' processor, or APU (Applications Processer Unit). For those unfamiliar with Llano, it's 32nm 'Fusion' product that integrates CPU, GPU, and Northbridge functions on a single die. The chip is a low-power derivative of the company's current Phenom II architecture fused with a GPU that will target a wide range of operating environments at speeds of 3GHz or higher. Test systems showed the integrated GPU had no trouble running Alien vs. Predator at a moderate resolution with DirectX 11 features enabled. In terms of the Radeon 6800 series, board shots have been unveiled today, as well as scenes from AMD's upcoming tech demo, Mecha Warrior, showcasing the new graphics technology and advanced effects from the open source Bullet Physics library."
Games

Why Warhammer Online Failed — an Insider Story 235

sinij writes "An EA insider has aired dirty laundry over what went wrong with Warhammer and what could this mean for the upcoming Bioware Star Wars MMORPG. Quoting: 'We shouldn't have released when we did, everyone knows it. The game wasn't done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out. We sold more than a million boxes, and only had 300k subs a month later. Going down ever since. It's 'stable' now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade [old] make more money than our biggest project." The (unverified) insider, who calls himself EA Louse (named after the EA Spouse who brought to light the company's excessive crunchtime practices) says similar trouble is ahead for the development of Star Wars: The Old Republic. EA has not commented yet. God of War creator David Jaffe has criticized the insider for having unrealistic expectations of working in the games industry.
Space

Collision of Two Asteroids Spotted For the First Time 31

sciencehabit writes "Astronomers report that a small asteroid located in the inner asteroid belt between Mars and Jupiter took a major hit early last year. Previously rendered only in artists' conceptions, the first asteroid collision known in modern times revealed itself in a tail of debris streaming from what astronomers at first assumed was a comet. Instead of a steady stream of dust, however, they found boulders near the object with dust moving away from them."
First Person Shooters (Games)

Berlin Wall 'Death Strip' Game Sparks Outrage In Germany 193

gzipped_tar writes "According to Spiegel Online, 'A new computer game where players assume the roles of border guards and shoot people trying to escape from communist East Germany has unleashed a storm of controversy in Germany. The game's creator says he wanted to teach young people about history, but he has been accused of glorifying violence. ... The name of the multi-player FPS game, 1,378 (kilometers), was inspired by the length of the border between East and West Germany. ... [Players] choose between the roles of the border guards or would-be escapees: the escapee only has one goal — to get over the wall, but the border guard has more options, and can shoot or capture the escapee. He can also swap sides and try to clamber over the border defenses himself.' By choosing to play the border guard and kill the escapee, the player would win an in-game medal from the government of East Germany. But then the guard would time-travel forward to the year 2000, where he would have to stand trial. Jens Stober, 23, designed the game as a media art student at the University of Design, Media and Arts in Karlsruhe. He said that his intention was to teach young people about German history."
Image

Opossums Overrun Brooklyn, Fail To Eliminate Rats 343

__roo writes "In a bizarre case of life imitates the Simpsons, New York City officials introduced a population of opossums into Brooklyn parks and under the boardwalk at Coney Island, apparently convinced that the opossums would eat all of the rats in the borough and then conveniently die of starvation. Several years later, the opossums have not only failed to eliminate the rat epidemic from New York City, but they have thrived, turning into a sharp-toothed, foul-odored epidemic of their own."
Games

More Devs Going Indie, To Gamers' Benefit 137

Wired is running a feature about how a growing number of game developers are abandoning jobs at major publishers and studios and taking their experience to the indie scene instead. Quoting: "They’re veterans of the triple-A game biz with decades of experience behind them. They’ve worked for the biggest companies and had a hand in some of the industry’s biggest blockbusters. They could work on anything, but they’ve found creative fulfillment splitting off into a tiny crew and doing their own thing. They’re using everything they’ve learned working on big-budget epics and applying it to small, downloadable games. The good news for gamers is that, as the industry’s top talents depart the big studios and go into business for themselves, players are being treated to a new class of indie game. They’re smaller and carry cheaper price tags, but they’re produced by industry veterans instead of thrown together by B teams and interns. Most importantly, unlike big-budget games that need to appeal to the lowest common denominator to turn a profit, these indie gems reveal the undiluted creative vision of their makers."
The Courts

NCsoft Sued For Making Lineage II 'Too Addictive' 360

An anonymous reader writes "South Korean MMO game publisher NCsoft is finding itself facing another lawsuit, this time for making games that are 'too addictive.' US Lineage II player Craig Smallwood is suing the publisher for $3 million because he found himself playing Lineage II for 20,000 hours over a period of 5 years. At times, his average play session would persist for over 11 hours, crippling his life and ability to function. A federal judge is allowing the court case to go forward (PDF), stating that the plaintiff has a claim for negligence and gross negligence against the publisher."
Real Time Strategy (Games)

StarCraft II To Be Released On July 27 220

Blizzard announced today that StarCraft II: Wings of Liberty, the first game in a series of three, will be released on July 27. The game will contain the Terran campaign (29 missions), the full multiplayer experience, and "several challenge-mode mini-games," with "focused goals designed to ease players into the basics of multiplayer strategies." It will launch alongside the revamped Battle.net, which we've previously discussed. Blizzard CEO Mike Morhaime said, "We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here. Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."
PlayStation (Games)

BioShock 2's First DLC Already On Disc 466

An anonymous reader writes with this quote from 1Up: "Trouble is brewing in Rapture. The recently released Sinclair Solutions multiplayer pack for BioShock 2 is facing upset players over the revelation that the content is already on the disc, and the $5 premium is an unlock code. It started when users on the 2K Forums noticed that the content is incredibly small: 24KB on the PC, 103KB on the PlayStation 3, and 108KB on the Xbox 360. 2K Games responded with a post explaining that the decision was made in order to keep the player base intact, without splitting it between the haves and have-nots."
Games

Why Are There No Popular Ultima Online-Like MMOs? 480

eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."
PC Games (Games)

Valve's Battle Against Cheaters 336

wjousts writes "IEEE Spectrum takes a look behind the scenes at Valve's on-going efforts to battle cheaters in online games: 'Cheating is a superserious threat,' says [Steam's lead engineer, John] Cook. 'Cheating is more of a serious threat than piracy.' The company combats this with its own Valve Anti-Cheat System, which a user consents to install in the Steam subscriber agreement. Cook says the software gets around anti-virus programs by handling all the operations that require administrator access to the user's machine. So, how important is preventing cheating? How much privacy are you willing to sacrifice in the interests of a level playing field? 'Valve also looks for changes within the player's computer processor's memory, which might indicate that cheat code is running.'"
PC Games (Games)

Future Ubisoft Games To Require Constant Internet Access 497

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."
Social Networks

Game Distribution Platforms Becoming Annoyingly Common 349

The Escapist's Shamus Young recently posted an article complaining about the proliferation of distribution platforms and social networks for video games. None of the companies who make these are "quite sure how games will be sold and played ten years from now," he writes, "but they all know they want to be the ones running the community or selling the titles." Young continues, "Remember how these systems usually work: The program sets itself up to run when Windows starts, and it must be running if you want to play the game. If you follow this scheme to its logical conclusion, you'll see that the system tray of every gaming PC would eventually end up clogged with loaders, patchers, helpers, and monitors. Every publisher would have a program for serving up content, connecting players, managing digital licenses, performing patches, and (most importantly) selling stuff. Some people don't mind having 'just one more' program running in the background. But what happens when you have programs from Valve, Stardock, Activision, 2k Games, Take-Two, Codemasters, Microsoft, Eidos, and Ubisoft? Sure, you could disable them. But then when you fire the thing up to play a game, it will want to spend fifteen minutes patching itself and the game before it will let you in. And imagine how fun it would be juggling accounts for all of them."
Businesses

Former Exec Says Electronic Arts "Is In the Wrong Business" 180

Mitch Lasky was the executive vice president of Mobile and Online at Electronic Arts until leaving the publisher to work at an investment firm. He now has some harsh things to say about how EA has been run over the past several years, in particular criticizing the decisions of CEO John Riccitiello. Quoting: "EA is in the wrong business, with the wrong cost structure and the wrong team, but somehow they seem to think that it is going to be a smooth, two-year transition from packaged goods to digital. Think again. ... by far the greatest failure of Riccitiello's strategy has been the EA Games division. JR bet his tenure on EA's ability to 'grow their way through the transition' to digital/online with hit packaged goods titles. They honestly believed that they had a decade to make this transition (I think it's more like 2-3 years). Since the recurring-revenue sports titles were already 'booked' (i.e., fully accounted for in the Wall Street estimates) it fell to EA Games to make hits that could move the needle. It's been a very ugly scene, indeed. From Spore, to Dead Space, to Mirror's Edge, to Need for Speed: Undercover, it's been one expensive commercial disappointment for EA Games after another. Not to mention the shut-down of Pandemic, half of the justification for EA's $850MM acquisition of Bioware-Pandemic. And don't think that Dante's Inferno, or Knights of the Old Republic, is going to make it all better. It's a bankrupt strategy."

Slashdot Top Deals

Never test for an error condition you don't know how to handle. -- Steinbach

Working...