Comment Re:asshole (Score 1) 248
But devs follow the users, and users won't use it without software. So you have to spend money to get the users to want your product first, often that means in-house or subsidised developers to kickstart things (think console exclusives)
The problem is that once you HAVE the users you have to fight not to lose them by pissing them off and making your competitors look good or the developers will jump ship.