Comment Re:Bethesda has competition? (Score 1) 147
Huh? There is no mention of VATS whatsoever prior to Fallout 3. It was retroactively inserted into the fiction by Bethesda.
Huh? There is no mention of VATS whatsoever prior to Fallout 3. It was retroactively inserted into the fiction by Bethesda.
Sure you can. By buying the console itself you're buying all the hardware you need to dump the discs.
Couple that with a USB hard drive (or the internal flash memory) and you're in business.
Yes. Bully is exactly the GTA model brought to boarding school. Gangs have been replaced by cliques. Cars and motorcycles have been replaced by skateboards, go-karts and bicycles. Guns and grenades have been replaced by slingshots and stink bombs.
It follows the formula to the letter.
Tell that to the makers of professional sports equipment (shoes, baseball gloves, bats, hockey sticks etc.)
It's a simple fact: many people buy what the pros buy and would be insulted if told they should buy a product "dumbed-down" to their level.
He is admitting that Steve Jobs made a mistake hiring John Sculley.
Apple never hired Steve Jobs, they bought his company (Next).
But not a whole lot of fun in practice.
Spelunky http://www.spelunkyworld.com/ is a way better example of a platformer with randomly generated levels.
I think you're confusing them for the ESA. The ESRB is supported by the ESA.
Or how about starting school at 11am?
There's some pretty strong evidence that teenagers have a biological need to stay up late and sleep in.
Just use a style sheet. In HTML5 the video tag is no different from any other tag.
Are you kidding? Bell, Rogers and Telus will be at each other's throats to offer the hottest new Nintendo product. They really don't care whether you pay for your data plan or if Nintendo does. Nintendo's habit of locking their devices down is also likely to appeal to these companies, since their goal is to collect monthly revenue without users doing anything on the network.
I agree with the article. Plot is massively overrated. I find that the majority of games touted for "great plots" reek of frustrated author syndrome where game play takes a back seat to the writer's vision.
I get far more enjoyment out of games that provide a large variety of game play mechanics, situations, re-playability and multi-player.
WoW's system is one of the ugliest hacks I've ever seen. It is not a game for roleplayers, it is a game for min-maxing, loot-craving metagamers.
You seem to be conflating differentiation/uniqueness with balance. Balance in a skill-based game like UO is purely about tweaking each skill and observing the mountain of data you are logging. Because each skill is singular and entirely optional, you don't need to worry about overpowering/nerfing an entire class.
Differentiation/uniqueness is another issue entirely, an exercise for the game designer.
I don't see why we have to have classes in an MMO. I much prefer the Ultima Online system of choosing your own skills and in effect, creating your own "class". This type of system is far easier to balance since you can modify each skill "in a vacuum" without upsetting anything else.
That, and the very old idea of the holy trinity (healer, tank, damage-per-second) needs to die, it is sucking all of the creativity out of game design. Real people are not specialists, they are capable of learning many different things.
Memory fault - where am I?